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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="JiffyPopTart" data-source="post: 8710586" data-attributes="member: 4881"><p>That was an actual thing that happened to an3e character of mine. It was a replacement 6th level character coming in as I had just lost a different one. Rogue pops up and joins the party for no real reason other than to play the game. First 15 minutes of play we had entered the dungeon/mine/whatever. I announced I would be searching for traps out in front of the party. GM rolls behind the screen for my search roll and I failed to spot the trap, which I then set off as I passed by it.</p><p></p><p>GM asked for a save, which I failed, so I took full damage. Trap damage roll was really good so it took me from full health to dead in one blow (notice full health to dead or dying in one hit is a common theme of deaths that feel random to me). This character lasted less than one hour of adventuring at 6rh level, which should be advanced enough to a iid the one-crot-kills-you stage of adventuring in 3e.</p><p></p><p>I literally have no idea how some people are playing if having a straight rogue and searching for traps when advancing down a hallway isnt enough caution to avoid the mantle of "It was your fault because you played poorly".</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8710586, member: 4881"] That was an actual thing that happened to an3e character of mine. It was a replacement 6th level character coming in as I had just lost a different one. Rogue pops up and joins the party for no real reason other than to play the game. First 15 minutes of play we had entered the dungeon/mine/whatever. I announced I would be searching for traps out in front of the party. GM rolls behind the screen for my search roll and I failed to spot the trap, which I then set off as I passed by it. GM asked for a save, which I failed, so I took full damage. Trap damage roll was really good so it took me from full health to dead in one blow (notice full health to dead or dying in one hit is a common theme of deaths that feel random to me). This character lasted less than one hour of adventuring at 6rh level, which should be advanced enough to a iid the one-crot-kills-you stage of adventuring in 3e. I literally have no idea how some people are playing if having a straight rogue and searching for traps when advancing down a hallway isnt enough caution to avoid the mantle of "It was your fault because you played poorly". [/QUOTE]
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