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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Chaosmancer" data-source="post: 8710612" data-attributes="member: 6801228"><p>I think this is the core of the problem. I would never describe DnD as a "push your luck" game. Those games to me are more like blackjack. You don't have all of the additional parts of a DnD game. </p><p></p><p>When my character writes letters to his Faerie Wife, explaining his turmoil in a world gone mad, I'm not pushing my luck to achieve greater rewards. When I confront the villain about their misdeeds, and how the ends do not justify the means, I'm not pushing my luck to get greater rewards. Some of the most rewarding things you can do in DnD involving losing those material gains for righteous causes. </p><p></p><p>For many of us, the premise that the game is a "push-your-luck" style game is wrong, and I think that is why we push back on death, because it isn't serving the needs of our table. It isn't just an undesirable result, it is a result that says the game is over. And I know you will express confusion, the game isn't over, you can make a new character, but for many of us the point of the game was to play THAT character, and them being dead means THAT game is over. Maybe we can play a largely similar game, but I've seen the effects of character loss on a game, and it never feels the same until a few sessions later when the new normal sets in. Playing a new character in a long-running campaign? It feels cheap to me. Like nothing I did before matters at all, because it was all erased, and now I'm trying to catch up in the last few minutes.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8710612, member: 6801228"] I think this is the core of the problem. I would never describe DnD as a "push your luck" game. Those games to me are more like blackjack. You don't have all of the additional parts of a DnD game. When my character writes letters to his Faerie Wife, explaining his turmoil in a world gone mad, I'm not pushing my luck to achieve greater rewards. When I confront the villain about their misdeeds, and how the ends do not justify the means, I'm not pushing my luck to get greater rewards. Some of the most rewarding things you can do in DnD involving losing those material gains for righteous causes. For many of us, the premise that the game is a "push-your-luck" style game is wrong, and I think that is why we push back on death, because it isn't serving the needs of our table. It isn't just an undesirable result, it is a result that says the game is over. And I know you will express confusion, the game isn't over, you can make a new character, but for many of us the point of the game was to play THAT character, and them being dead means THAT game is over. Maybe we can play a largely similar game, but I've seen the effects of character loss on a game, and it never feels the same until a few sessions later when the new normal sets in. Playing a new character in a long-running campaign? It feels cheap to me. Like nothing I did before matters at all, because it was all erased, and now I'm trying to catch up in the last few minutes. [/QUOTE]
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