Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8710781" data-attributes="member: 22779"><p>A couple of thoughts.</p><p></p><p>1. The obvious one is that no playstyle will ever work without player buy in. If your players are totally uninterested in a particular way of playing, there's nothing you can do about it. They will not like it and it won't work. I spent the last several years bashing that wall and it's frustrating. But, at the end of the day, you just have to accept that you have two choices - adapt your playstyle to the players or get new players who share your playstyle. It really is that simple. </p><p></p><p>2. It would probably be best to look at systems that don't really have character death to answer your question. I'm reading Ironsworn right now (and I REALLY want to give it a go) and I realize that death is on the table but is extremely rare. You'd pretty much have to deliberately decide that your character is going to die now for your character to die. Yet, it's absolutely chock a block with impactful choices and consequences. I highly recommend it and it's a free download. <a href="https://www.ironswornrpg.com/downloads" target="_blank">Ironsworn RPG - Downloads</a></p><p></p><p>Other systems follow this vein too. Older version of Doctor Who (I haven't seen the 5e version) made it so that it was virtually impossible to kill a PC. A number of the more pass the story stick, hippy dippy indie games follow this vein too. There's a hoard of these kinds of games out there to read.</p><p></p><p>It's an interesting question, and, frankly, it's a perennial one because the lethality level of a game does strongly impact virtually everything about how the game is played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8710781, member: 22779"] A couple of thoughts. 1. The obvious one is that no playstyle will ever work without player buy in. If your players are totally uninterested in a particular way of playing, there's nothing you can do about it. They will not like it and it won't work. I spent the last several years bashing that wall and it's frustrating. But, at the end of the day, you just have to accept that you have two choices - adapt your playstyle to the players or get new players who share your playstyle. It really is that simple. 2. It would probably be best to look at systems that don't really have character death to answer your question. I'm reading Ironsworn right now (and I REALLY want to give it a go) and I realize that death is on the table but is extremely rare. You'd pretty much have to deliberately decide that your character is going to die now for your character to die. Yet, it's absolutely chock a block with impactful choices and consequences. I highly recommend it and it's a free download. [URL="https://www.ironswornrpg.com/downloads"]Ironsworn RPG - Downloads[/URL] Other systems follow this vein too. Older version of Doctor Who (I haven't seen the 5e version) made it so that it was virtually impossible to kill a PC. A number of the more pass the story stick, hippy dippy indie games follow this vein too. There's a hoard of these kinds of games out there to read. It's an interesting question, and, frankly, it's a perennial one because the lethality level of a game does strongly impact virtually everything about how the game is played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
Top