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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="tetrasodium" data-source="post: 8711034" data-attributes="member: 93670"><p>You don't need to predict it any more than I need to predict which days of my commute will result in delays due to watching a train pass or how many red to green lights I'll sit at . The important thing is to plan for it and ensure that such an event has room to occur. </p><p></p><p>Sure I could irresponsibly assume that I'll get every light green and see no trains but that would be very poor planning because the risk of being late to work is pretty significant due to always possible chance events. Monsters getting critical hits is likewise an always possible chance event that should be planned for. If you aren't planning for the possibility of a crit then you are betting on death saves and should plan to abuse them with one or more allies capable of rescuing you from bleeding out. If you aren't planning for that either there are a lot of reasons stacked up for why a death due to a crit is not simply random... </p><p></p><p></p><p>The fact that we now see how much of the group was not even on the map however shows a new gamble of assuming that the monsters won't be able to strike back if the party simply refuses to fight on the battle map. The map looks like a pretty big one unless those are houses for ants. As a gm who has seen it often I don't even feel bad if someone dies as a result of banking on me just having the monstersput their neck in a noose while players try to attack from hundreds of feet away on a battlefield thousands of feet across anymore and will wandering encounter chance each player off the map each round.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8711034, member: 93670"] You don't need to predict it any more than I need to predict which days of my commute will result in delays due to watching a train pass or how many red to green lights I'll sit at . The important thing is to plan for it and ensure that such an event has room to occur. Sure I could irresponsibly assume that I'll get every light green and see no trains but that would be very poor planning because the risk of being late to work is pretty significant due to always possible chance events. Monsters getting critical hits is likewise an always possible chance event that should be planned for. If you aren't planning for the possibility of a crit then you are betting on death saves and should plan to abuse them with one or more allies capable of rescuing you from bleeding out. If you aren't planning for that either there are a lot of reasons stacked up for why a death due to a crit is not simply random... The fact that we now see how much of the group was not even on the map however shows a new gamble of assuming that the monsters won't be able to strike back if the party simply refuses to fight on the battle map. The map looks like a pretty big one unless those are houses for ants. As a gm who has seen it often I don't even feel bad if someone dies as a result of banking on me just having the monstersput their neck in a noose while players try to attack from hundreds of feet away on a battlefield thousands of feet across anymore and will wandering encounter chance each player off the map each round. [/QUOTE]
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