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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Maxperson" data-source="post: 8711388" data-attributes="member: 23751"><p>Punishment is by definition an intentional penalty for some action. It can't happen unintentionally. A negative consequence can happen unintentionally. Say you're trying to get a grappling hook attached to the top of a cliff and you unintentionally pull down a boulder on your PCs head and he dies. That's not a punishment for trying to get a grappling hook attached. It's simply a negative unintentional consequence to that action.</p><p></p><p>Sure. When I played 1e and 2e, I lost lots of low level characters to random death. The ones that made it, though, were ones that I felt MUCH better about. They were exceptional in having survived the proving ground. If none of my characters could have died unless I wanted them to, none of the characters that made it would have felt good at all. There would be no point to feeling good about making it to higher levels when making higher levels is guaranteed.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8711388, member: 23751"] Punishment is by definition an intentional penalty for some action. It can't happen unintentionally. A negative consequence can happen unintentionally. Say you're trying to get a grappling hook attached to the top of a cliff and you unintentionally pull down a boulder on your PCs head and he dies. That's not a punishment for trying to get a grappling hook attached. It's simply a negative unintentional consequence to that action. Sure. When I played 1e and 2e, I lost lots of low level characters to random death. The ones that made it, though, were ones that I felt MUCH better about. They were exceptional in having survived the proving ground. If none of my characters could have died unless I wanted them to, none of the characters that made it would have felt good at all. There would be no point to feeling good about making it to higher levels when making higher levels is guaranteed. [/QUOTE]
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