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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="overgeeked" data-source="post: 8711915" data-attributes="member: 86653"><p>It really seems to be a generational and edition thing. I think a large part of it comes down to when you started. I started in ’84 with B/X and AD&D. For me and my first D&D group, it’s character death or nothing. To the point where we’re so tired of 5E being easy mode we’re switching to DCC and starting with a funnel to make up for lost time. </p><p></p><p>I haven’t heard the referee that giddy talking about a game in a long, long time. He’s very excited that PCs are back on the menu and doesn’t have to worry about balanced encounters, CR, building encounters, etc. Whatever we face, we face. We can fight or run. But there’s no foregone conclusion about the PCs just winning all the time. If we play stupid, our characters die. If we want our characters to live longer, we play smarter. Simple as. </p><p></p><p>As we’ve aged and had kids and brought them into the hobby with later editions (mostly 4E and 5E), the younger ones in the group are less excited about DCC. They’re not used to old-school grindhouse D&D. They seem to be literally incapable of understanding how character death could be in any way fun. Which is weird because most of them are also into horror. </p><p></p><p>We’re trying to tell them what to expect and how things are different than they’re used to. In typical kid fashion, they’re not listening.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8711915, member: 86653"] It really seems to be a generational and edition thing. I think a large part of it comes down to when you started. I started in ’84 with B/X and AD&D. For me and my first D&D group, it’s character death or nothing. To the point where we’re so tired of 5E being easy mode we’re switching to DCC and starting with a funnel to make up for lost time. I haven’t heard the referee that giddy talking about a game in a long, long time. He’s very excited that PCs are back on the menu and doesn’t have to worry about balanced encounters, CR, building encounters, etc. Whatever we face, we face. We can fight or run. But there’s no foregone conclusion about the PCs just winning all the time. If we play stupid, our characters die. If we want our characters to live longer, we play smarter. Simple as. As we’ve aged and had kids and brought them into the hobby with later editions (mostly 4E and 5E), the younger ones in the group are less excited about DCC. They’re not used to old-school grindhouse D&D. They seem to be literally incapable of understanding how character death could be in any way fun. Which is weird because most of them are also into horror. We’re trying to tell them what to expect and how things are different than they’re used to. In typical kid fashion, they’re not listening. [/QUOTE]
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