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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Chaosmancer" data-source="post: 8712111" data-attributes="member: 6801228"><p>This... boggles me. Why is the "referee" so excited that they can kill characters again? If they wanted to do that in 5e, it isn't hard. </p><p></p><p>And, again, I fully reject this idea that 5e is "easy mode". It just.. it leaves a foul taste in my mouth. It makes it seem like all the time I spent playing doesn't matter, because I wasn't playing a "real game". I know you didn't say that, but that's the feeling I always get when someone starts calling 5e "easy mode" because supposedly it is so hard to kill characters. </p><p></p><p>Killing characters isn't the point. It isn't the goal. To me, as the DM, it is the opposite of the goal. Because when PCs die too often and too close together, people stop caring about the game. It isn't a matter of "playing stupid" or "playing smart" I can make a death trap that is highly likely to kill you no matter how you play, and I can make three of them that will certainly kill someone by the time everyone is through it. </p><p></p><p>But I don't want to do that, it is utterly boring to me. I don't want to play a game where the main goal is this adversarial relationship where we see who is smarter than who.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8712111, member: 6801228"] This... boggles me. Why is the "referee" so excited that they can kill characters again? If they wanted to do that in 5e, it isn't hard. And, again, I fully reject this idea that 5e is "easy mode". It just.. it leaves a foul taste in my mouth. It makes it seem like all the time I spent playing doesn't matter, because I wasn't playing a "real game". I know you didn't say that, but that's the feeling I always get when someone starts calling 5e "easy mode" because supposedly it is so hard to kill characters. Killing characters isn't the point. It isn't the goal. To me, as the DM, it is the opposite of the goal. Because when PCs die too often and too close together, people stop caring about the game. It isn't a matter of "playing stupid" or "playing smart" I can make a death trap that is highly likely to kill you no matter how you play, and I can make three of them that will certainly kill someone by the time everyone is through it. But I don't want to do that, it is utterly boring to me. I don't want to play a game where the main goal is this adversarial relationship where we see who is smarter than who. [/QUOTE]
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