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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="JiffyPopTart" data-source="post: 8712153" data-attributes="member: 4881"><p>This post right here. <em>chef's kiss</em></p><p></p><p>100%</p><p></p><p>I do not play an RPG to try to keep my character alive through a series of challenges to see the story that emerges. I have board games for that that do a better job of keeping things interesting for me during the combat.</p><p></p><p>I play RPGs because I want to create a shared work of fiction that weaves into a story I will remember 30 years from now. The combat and challenges serve as a way to direct that fiction towards either a "you beat the ogre and save the prince" or a "" you lost to the ogre and it ate the prince and your beloved pony Bill" fork in the story.</p><p></p><p>Losing a character in the boardgame means I lose the game and try again with the knowledge I learned.</p><p></p><p>Losing a character in an RPG means I take the threads specific to my character being weaved into the story and just snip them off, never to see how the design turned out.</p><p></p><p>That's why I want my death to be for either a dramatic purpose (finishing the last stich of a design but with the bad ending) or a result of my deliberately risky actions (I will wager losing the ability to add to some threads in order to do something extraordinary with another).</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8712153, member: 4881"] This post right here. [I]chef's kiss[/I] 100% I do not play an RPG to try to keep my character alive through a series of challenges to see the story that emerges. I have board games for that that do a better job of keeping things interesting for me during the combat. I play RPGs because I want to create a shared work of fiction that weaves into a story I will remember 30 years from now. The combat and challenges serve as a way to direct that fiction towards either a "you beat the ogre and save the prince" or a "" you lost to the ogre and it ate the prince and your beloved pony Bill" fork in the story. Losing a character in the boardgame means I lose the game and try again with the knowledge I learned. Losing a character in an RPG means I take the threads specific to my character being weaved into the story and just snip them off, never to see how the design turned out. That's why I want my death to be for either a dramatic purpose (finishing the last stich of a design but with the bad ending) or a result of my deliberately risky actions (I will wager losing the ability to add to some threads in order to do something extraordinary with another). [/QUOTE]
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