Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8712173" data-attributes="member: 6779196"><p>A DM can always kill characters if they want to. I think what people are generally trying to express when they call 5e “easy mode” is that the game is built to generally favor the players to win more often than they lose, if run according to all the guidelines in the books.</p><p></p><p>Old-school play is often more geared towards encouraging players to try and <em>circumvent</em> challenges via their own clever thinking, rather than to use their stats to try and overcome challenges directly. And 5e… isn’t really built with that as the assumed mode of play. The game balance is deliberately tilted in the player’s favor with things like the target 65% success rate, and “medium” encounters being ones that a party is expected to be able to win with no deaths, even if they don’t use any limited resources.</p><p></p><p>None of this to say 5e can’t be challenging. Again, the DM can always ramp up the challenge to whatever degree they wish. But, the way the guidelines are written suggests that the design intent is for players to reliably be able to use their stats to directly overcome most challenges they face. To someone who is used to or prefers that more challenge-circumvention model of gameplay, that can feel like “easy mode” because you basically never <em>have</em> to look for ways to circumvent a challenge.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8712173, member: 6779196"] A DM can always kill characters if they want to. I think what people are generally trying to express when they call 5e “easy mode” is that the game is built to generally favor the players to win more often than they lose, if run according to all the guidelines in the books. Old-school play is often more geared towards encouraging players to try and [I]circumvent[/I] challenges via their own clever thinking, rather than to use their stats to try and overcome challenges directly. And 5e… isn’t really built with that as the assumed mode of play. The game balance is deliberately tilted in the player’s favor with things like the target 65% success rate, and “medium” encounters being ones that a party is expected to be able to win with no deaths, even if they don’t use any limited resources. None of this to say 5e can’t be challenging. Again, the DM can always ramp up the challenge to whatever degree they wish. But, the way the guidelines are written suggests that the design intent is for players to reliably be able to use their stats to directly overcome most challenges they face. To someone who is used to or prefers that more challenge-circumvention model of gameplay, that can feel like “easy mode” because you basically never [I]have[/I] to look for ways to circumvent a challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
Top