Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8712973" data-attributes="member: 6801228"><p>I'd still say that isn't true. Because once you are in the moment, you can see what the death for that character could mean. If they want to die by leaping from the tower and powerbombing the evil cleric into the portal to hell to stop the invasion, they absolutely have killed their character for a specific story purpose, and none of us needed to plan that.</p><p></p><p></p><p></p><p>But that isn't the tone of the game (the DM's twist on the mission revealed what was really going on, all set up by our mentor who he has crafted for all of us to hate. To give you an idea, the mentor insists on being called "Bardalicious" We have all almost stabbed him already.) so it wouldn't have really fit into what we want to do with the story. </p><p></p><p>And it certainly would be annoying for me, since I had to work with the DM and the other players quite extensively to make this character and fit them into the world. (briefly, the DM made a world where magic was illegal, so half the party immediately wanted to play mages. I wanted to play a barbarian elf, and was told that my people are basically a religious commune that absolutely despised magic. Which... I had to figure out how to square those circles, because I was not interested in playing a character who would kill or betray the party after the first mission, but neither the DM nor I felt it made since to make these people pro-magic, so many discussions were had)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8712973, member: 6801228"] I'd still say that isn't true. Because once you are in the moment, you can see what the death for that character could mean. If they want to die by leaping from the tower and powerbombing the evil cleric into the portal to hell to stop the invasion, they absolutely have killed their character for a specific story purpose, and none of us needed to plan that. But that isn't the tone of the game (the DM's twist on the mission revealed what was really going on, all set up by our mentor who he has crafted for all of us to hate. To give you an idea, the mentor insists on being called "Bardalicious" We have all almost stabbed him already.) so it wouldn't have really fit into what we want to do with the story. And it certainly would be annoying for me, since I had to work with the DM and the other players quite extensively to make this character and fit them into the world. (briefly, the DM made a world where magic was illegal, so half the party immediately wanted to play mages. I wanted to play a barbarian elf, and was told that my people are basically a religious commune that absolutely despised magic. Which... I had to figure out how to square those circles, because I was not interested in playing a character who would kill or betray the party after the first mission, but neither the DM nor I felt it made since to make these people pro-magic, so many discussions were had) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
Top