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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="JiffyPopTart" data-source="post: 8712988" data-attributes="member: 4881"><p>Hypothetical question.</p><p></p><p>If you played in my original 5e campaign (ran from the beginning of the release for about 4 years) for the entire length of the story and never lost a character would you feel slighted that death wasn't an option?</p><p></p><p>Would you feel differently knowing the following? </p><p></p><p>Players 1, 2, and 3 in my campaign never died to force a story rescue. Players 4, 5, and 6 quit during the campaign so their characters just left the story. Player 7 lost two characters (both in battle) and chose to make new ones rather than keep the old ones going. Player 8 retired a character for story reasons, chose death for a second (to make a suicide run at saving Player 7s), and retired a third when they stopped playing.</p><p></p><p>In 4 years and out of 12 characters there were zero times the players chose to keep their character alive even though they had the option to use it.</p><p></p><p>I feel like people are picturing something different than what is really happening in games with no death. Players aren't playing hopscotch on lava, flicking dragons on the nose to annoy them, or strapping gunpowder barrels to themselves to charge into goblin hordes with impunity.</p><p></p><p>No death generally means I'm not double tapping you while you are down, or if I roll double crits behind the screen for my giant it becomes a crit and a miss, or a subtle adjustment downward of a DC when the party is in rough shape. I only had 4 deaths in my game but I had thousands of micro adjustments behind the screen to keep things exciting but not necessarily deadly.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8712988, member: 4881"] Hypothetical question. If you played in my original 5e campaign (ran from the beginning of the release for about 4 years) for the entire length of the story and never lost a character would you feel slighted that death wasn't an option? Would you feel differently knowing the following? Players 1, 2, and 3 in my campaign never died to force a story rescue. Players 4, 5, and 6 quit during the campaign so their characters just left the story. Player 7 lost two characters (both in battle) and chose to make new ones rather than keep the old ones going. Player 8 retired a character for story reasons, chose death for a second (to make a suicide run at saving Player 7s), and retired a third when they stopped playing. In 4 years and out of 12 characters there were zero times the players chose to keep their character alive even though they had the option to use it. I feel like people are picturing something different than what is really happening in games with no death. Players aren't playing hopscotch on lava, flicking dragons on the nose to annoy them, or strapping gunpowder barrels to themselves to charge into goblin hordes with impunity. No death generally means I'm not double tapping you while you are down, or if I roll double crits behind the screen for my giant it becomes a crit and a miss, or a subtle adjustment downward of a DC when the party is in rough shape. I only had 4 deaths in my game but I had thousands of micro adjustments behind the screen to keep things exciting but not necessarily deadly. [/QUOTE]
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