Dannager
First Post
I'm in the process of getting familiar with the Kickstarter model for getting tabletop gaming products to their funding goals. I know that there have been a handful truly incredible runaway successes - not the least of which is the ongoing EN World Kickstarter [MENTION=1]Morrus[/MENTION] has going - and a lot of projects that have hit or exceeded their goals (even if they didn't blow past them). I have some questions for those of you who have experience with Kickstarter drives.
1. Do you see Kickstarter as having "legs" in the tabletop gaming community, long-term? Does it strike you as a temporary fad, or do you consider it a paradigm-shift in how tabletop games and supplements are produced?
2. What avenues for publicizing your Kickstarter were most effective (assuming you have any idea)? Did word-of-mouth carry your project? Did you spend resources on advertising your Kickstarter campaign during the drive? What about before the drive started?
3. Assuming a purely digital set of deliverables (no physical print product), what might be some attractive backer rewards? What about stretch goals?
4. How much time did you allow yourself between the Kickstarter campaign and your promised delivery date? Did you hit your target for delivery?
5. If you could give a single piece of advice to someone interested in Kickstarting a tabletop gaming product, what would it be?
I'm sure I'll have more questions as people chime in. I really appreciate any input you're able to provide!
1. Do you see Kickstarter as having "legs" in the tabletop gaming community, long-term? Does it strike you as a temporary fad, or do you consider it a paradigm-shift in how tabletop games and supplements are produced?
2. What avenues for publicizing your Kickstarter were most effective (assuming you have any idea)? Did word-of-mouth carry your project? Did you spend resources on advertising your Kickstarter campaign during the drive? What about before the drive started?
3. Assuming a purely digital set of deliverables (no physical print product), what might be some attractive backer rewards? What about stretch goals?
4. How much time did you allow yourself between the Kickstarter campaign and your promised delivery date? Did you hit your target for delivery?
5. If you could give a single piece of advice to someone interested in Kickstarting a tabletop gaming product, what would it be?
I'm sure I'll have more questions as people chime in. I really appreciate any input you're able to provide!