Greenfield
Adventurer
A question came up the other day when I began talking about crafting Runestaffs for certain party members: How do you handle spells with expensive components, or EXP costs?
Normally you pay the cost 50 times for putting such things in wands or staves, because that's the number of uses you could get of the spell. But a Runestaff doesn't have a limited number of uses, just a limed number of uses each day.
So let's say I want to put Identify into a Runestaff. It has a component cost of 100 gp pearl per casting.
How much extra do I have to pay for this one?
(For those unfamiliar with the item, a Runestaff can hold a number of different spells, but doesn't have any charges. To use it you have to fire off a spell slot of the appropriate level into the staff, and it uses that energy to power one of the spells it holds. Each spell in the staff can be used up to two times per day, and has to be on the user's spell list. It's from Magic Item Compendium. )
Normally you pay the cost 50 times for putting such things in wands or staves, because that's the number of uses you could get of the spell. But a Runestaff doesn't have a limited number of uses, just a limed number of uses each day.
So let's say I want to put Identify into a Runestaff. It has a component cost of 100 gp pearl per casting.
How much extra do I have to pay for this one?
(For those unfamiliar with the item, a Runestaff can hold a number of different spells, but doesn't have any charges. To use it you have to fire off a spell slot of the appropriate level into the staff, and it uses that energy to power one of the spells it holds. Each spell in the staff can be used up to two times per day, and has to be on the user's spell list. It's from Magic Item Compendium. )