Asmor
First Post
Can anyone recommend a system, preferably a light one, which handles combat quickly, but is still robust enough that combat's a bit more than just another skill check?
I realize that the two criteria seem mutally exclusive, I'm hoping for something kind of walking the line... As an example, I'd consider Savage Worlds too heavy for what I'm looking for, but Kill Puppies for Satan (the only light game I've ever actually played) too simplistic.
Ideally, the PCs would have a few different meaningful choices, depending on their builds, and combat would be resolved in a relatively small number of dice rolls.
I realize that the two criteria seem mutally exclusive, I'm hoping for something kind of walking the line... As an example, I'd consider Savage Worlds too heavy for what I'm looking for, but Kill Puppies for Satan (the only light game I've ever actually played) too simplistic.
Ideally, the PCs would have a few different meaningful choices, depending on their builds, and combat would be resolved in a relatively small number of dice rolls.