Paul_Klein said:Instead of keeping track of each shot fired (yeah right!), but still wanting someone's power pack coming up empty now and then, I figured I would use critical fumbles. And by using different numbers for each different weapon's stats, I can accuratly simulate how many shots per power pack and the correct probability (per dice roll) where one could wind up empty.
I've come across this approach before, and I don't like it. A diligent charcter ought to be able to make sure that he does not run out of ammo: under this approach there is no way to do that. And any charcter ought to be able to slap in a fresh magazine to make sure that a single important shot will come off. You can't do that under this system either.
A sniper who spends ages sneaking into position, waits for a clear shot, aims carefully, and then snaps the trigger on an unloaded weapon looks like an idiot. You don't want that sort of thing happening in your game. Characters ought to be able to find out, and plan on the basis of, how many shots they have left in their weapons.
Regards,