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Quick Draw and Threat Area...
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<blockquote data-quote="Nifelhein" data-source="post: 1465613" data-attributes="member: 14129"><p>Okay, quick draw lets you draw a weapon as a free action, now consider that the character has a situation where an opponent causes an AoO in a square adjacent.</p><p></p><p>Would the character be allowed to take the longsword out of the scabbard and roll the attack?</p><p></p><p>The point is that while it seems perfectly reasonable it will allow a character with the quick draw feat to always threat an area around him. This fits the concept of the style of the "dead guard" or iajutsu, where the samurai learned to attack by taking the sword directly from its scabbard and then placed it again, but it also resumes the whole style in a single feat...</p><p></p><p>Okay, two weapon fighting does the same with the Niten technique, but it has penalties to its use.</p><p></p><p>Sharing thoughts only, as this has never been raised in my game table.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 1465613, member: 14129"] Okay, quick draw lets you draw a weapon as a free action, now consider that the character has a situation where an opponent causes an AoO in a square adjacent. Would the character be allowed to take the longsword out of the scabbard and roll the attack? The point is that while it seems perfectly reasonable it will allow a character with the quick draw feat to always threat an area around him. This fits the concept of the style of the "dead guard" or iajutsu, where the samurai learned to attack by taking the sword directly from its scabbard and then placed it again, but it also resumes the whole style in a single feat... Okay, two weapon fighting does the same with the Niten technique, but it has penalties to its use. Sharing thoughts only, as this has never been raised in my game table. [/QUOTE]
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