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General Tabletop Discussion
*Pathfinder & Starfinder
Quick Draw usefulness?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2149809" data-attributes="member: 3146"><p>My thoughts on Quickdraw:</p><p></p><p>1. It's useful for a character who switches weapons.</p><p>a. A sword and board or TWF character will regularly switch weapons to overcome DR. Power Attack doesn't work well enough for them to just power attack through it without switching to a two handed weapon/one-handed weapon held in two hands.</p><p>b. An archer type in a small party will often have to switch to melee.</p><p>c. A character who wants to optimize his ranged attacks before his foes close to melee range will find quickdraw useful. A barbarian, for instance, might carry a bow around most of the time then drop it and quickdraw his greatsword after his foe closes.</p><p>d. A character who wants to switch between reach and sword and board will need quickdraw to draw his weapon, ready his shield, and attack in the same round.</p><p>e. A character who uses weapons optimized against different opponents (for instance a +4 wounding guisarme and a +4 ghost touch undead bane longsword) will often find quickdraw useful.</p><p></p><p>2. Quickdraw is essential for a character specializing in non-shuriken throwing weapons.</p><p></p><p>3. Quickdraw is also useful for a character who has a lot of attacks and often drops his foes before he finishes the full attack. It allows him to quickdraw thrown weapons and finish up the attack action rather than having those attacks go to waste.</p><p></p><p>As for the Quickdraw vs. Gloves of Storing question: three words: Gloves of Dexterity.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2149809, member: 3146"] My thoughts on Quickdraw: 1. It's useful for a character who switches weapons. a. A sword and board or TWF character will regularly switch weapons to overcome DR. Power Attack doesn't work well enough for them to just power attack through it without switching to a two handed weapon/one-handed weapon held in two hands. b. An archer type in a small party will often have to switch to melee. c. A character who wants to optimize his ranged attacks before his foes close to melee range will find quickdraw useful. A barbarian, for instance, might carry a bow around most of the time then drop it and quickdraw his greatsword after his foe closes. d. A character who wants to switch between reach and sword and board will need quickdraw to draw his weapon, ready his shield, and attack in the same round. e. A character who uses weapons optimized against different opponents (for instance a +4 wounding guisarme and a +4 ghost touch undead bane longsword) will often find quickdraw useful. 2. Quickdraw is essential for a character specializing in non-shuriken throwing weapons. 3. Quickdraw is also useful for a character who has a lot of attacks and often drops his foes before he finishes the full attack. It allows him to quickdraw thrown weapons and finish up the attack action rather than having those attacks go to waste. As for the Quickdraw vs. Gloves of Storing question: three words: Gloves of Dexterity. [/QUOTE]
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