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<blockquote data-quote="Death_Jester" data-source="post: 1389206" data-attributes="member: 2156"><p>Do I dare add my thoughts to such great minds? Awwww. . . what the heck! </p><p>Here is my .02$</p><p></p><p>9) Dragon Kin campaign, the players are children of dragons and they are contacted by their parents to lead a new "golden age" of dragon kind across the world. At low levels they will be spies in the courts of the humans finding out weaknesses and exploitable traits. At the mid levels the players will have to raise the armies of the dragons to take on the rest of the world. High levels would be the actual war with the other races. </p><p></p><p>10) Retro Dungeon campaign, the players start off very high level and are facing off with their arch nemesis. A poorly worded wish removes them from harm but strips them of all their levels and possessions. They now have to get the levels back in order to face the arch nemesis again and learn from their mistakes. At low levels the players will be on the run from the bad guy and trying to hold onto what they had built before the wish. Mid levels would be regaining what was lost in and building a new coalition to take on the bad guys forces. The upper levels would be confronting the henchmen and the nemesis himself. (A friend actually ran this and I want to take his idea and do it some day.)</p><p></p><p>11) Supers in a Fantasy world. The players are all touched by a great event that covers the land. They awake with powers that until recently only mages had. They can fly and shoot beams of energy out of various parts of their bodies. Low level would be fighting other supers in the area and finding about who is behind their power. Mid levels would be seeing a plot unfolding as the people responsible for the event begin to show their hand by organizing some of the more powerful supers into teams. High levels would consist of the players trying to over the masterminds. Leading to the discovery of where the powers come from and making the decision to give up the powers or keep the powers and become like the creatures that bestowed the powers.</p><p>(Been wanting to do this since I heard about mutants and masterminds came out.)</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1389206, member: 2156"] Do I dare add my thoughts to such great minds? Awwww. . . what the heck! Here is my .02$ 9) Dragon Kin campaign, the players are children of dragons and they are contacted by their parents to lead a new "golden age" of dragon kind across the world. At low levels they will be spies in the courts of the humans finding out weaknesses and exploitable traits. At the mid levels the players will have to raise the armies of the dragons to take on the rest of the world. High levels would be the actual war with the other races. 10) Retro Dungeon campaign, the players start off very high level and are facing off with their arch nemesis. A poorly worded wish removes them from harm but strips them of all their levels and possessions. They now have to get the levels back in order to face the arch nemesis again and learn from their mistakes. At low levels the players will be on the run from the bad guy and trying to hold onto what they had built before the wish. Mid levels would be regaining what was lost in and building a new coalition to take on the bad guys forces. The upper levels would be confronting the henchmen and the nemesis himself. (A friend actually ran this and I want to take his idea and do it some day.) 11) Supers in a Fantasy world. The players are all touched by a great event that covers the land. They awake with powers that until recently only mages had. They can fly and shoot beams of energy out of various parts of their bodies. Low level would be fighting other supers in the area and finding about who is behind their power. Mid levels would be seeing a plot unfolding as the people responsible for the event begin to show their hand by organizing some of the more powerful supers into teams. High levels would consist of the players trying to over the masterminds. Leading to the discovery of where the powers come from and making the decision to give up the powers or keep the powers and become like the creatures that bestowed the powers. (Been wanting to do this since I heard about mutants and masterminds came out.) [/QUOTE]
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