Breakstone
First Post
So now that I'm a player instead of a DM, I find I have a lot more time to come up with campaign ideas.
Ironic, eh?
Anyways, I need some sort of output for all these ideas in my head, so I figured I'd start a thread for Quick Little Campaign Ideas... campaign premises of a paragraph length. Here we go:
1) Mixing Mecha Crusade with Kaiju (from Dragon Magazine): The characters would be part of a government Mecha program, fighting the monsters from Monster Island, battling creations of Mad Scientists, and duking it out with Evil Communist Nazi Robots. At lower levels, characters would be solving small, suburban cases (Boogeymen, mad scientists, baby monsters). At mid levels, the characters would get their Mechas and start helping out in battles. At high levels, they'd be the main Mecha pilots, fighting the Kaiju Carrion Crawlers and Machiavelibots over huge city landscapes. Added ingredients would be government conspiracies, harsh politics, and the celebrity of being a Mecha Crusader.
2) The Lost Treasure of Captain Carcasse: A light-hearted D&D swashbuckling campaign. The characters are pulled together by an old dying mentor and given the unique map of the 50 treasures of the Pirate Captain Carcasse. At low levels, they'd have to earn money to charter ships to get to the islands. At mid levels, they'd discover that other adventurers have copies of this "unique" map. At high levels, they'd find out that the "Old Mentor" is actually a wizard in a guild that discovered immortality... and is now completely bored. They set up the adventurers in a rat-race-style treasure hunt. Time for revenge!
3) Exploring a New Planet... Earth! D&D, heavy wilderness/exploration. The characters start out on the moon, where all of civilization is. However, once a month the Dragon Ships take pilgrims to Earth, the strange planet full of deadly forests, harsh deserts, and strange monsters. As the characters explore the odd environments of Earth, they discover deep dungeons filled with perfectly cubic rooms, amazing ancient metal artifacts, and the fact that this is actual our post-apocoliptic world... in the future! Perks: Mutant animals are D&D Monsters. Radiation mages. Being a wild frontiersman!
So those are the campaigns I've been cooking up recently.. how about you? Any Quick Little Campaign Ideas in your head?
Ironic, eh?
Anyways, I need some sort of output for all these ideas in my head, so I figured I'd start a thread for Quick Little Campaign Ideas... campaign premises of a paragraph length. Here we go:
1) Mixing Mecha Crusade with Kaiju (from Dragon Magazine): The characters would be part of a government Mecha program, fighting the monsters from Monster Island, battling creations of Mad Scientists, and duking it out with Evil Communist Nazi Robots. At lower levels, characters would be solving small, suburban cases (Boogeymen, mad scientists, baby monsters). At mid levels, the characters would get their Mechas and start helping out in battles. At high levels, they'd be the main Mecha pilots, fighting the Kaiju Carrion Crawlers and Machiavelibots over huge city landscapes. Added ingredients would be government conspiracies, harsh politics, and the celebrity of being a Mecha Crusader.
2) The Lost Treasure of Captain Carcasse: A light-hearted D&D swashbuckling campaign. The characters are pulled together by an old dying mentor and given the unique map of the 50 treasures of the Pirate Captain Carcasse. At low levels, they'd have to earn money to charter ships to get to the islands. At mid levels, they'd discover that other adventurers have copies of this "unique" map. At high levels, they'd find out that the "Old Mentor" is actually a wizard in a guild that discovered immortality... and is now completely bored. They set up the adventurers in a rat-race-style treasure hunt. Time for revenge!
3) Exploring a New Planet... Earth! D&D, heavy wilderness/exploration. The characters start out on the moon, where all of civilization is. However, once a month the Dragon Ships take pilgrims to Earth, the strange planet full of deadly forests, harsh deserts, and strange monsters. As the characters explore the odd environments of Earth, they discover deep dungeons filled with perfectly cubic rooms, amazing ancient metal artifacts, and the fact that this is actual our post-apocoliptic world... in the future! Perks: Mutant animals are D&D Monsters. Radiation mages. Being a wild frontiersman!
So those are the campaigns I've been cooking up recently.. how about you? Any Quick Little Campaign Ideas in your head?