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Quick Little Campaign Ideas

Greatwyrm

Been here a while...
22 (edit 21+1). The Incursion of Man

PCs play orcs or goblinoids of various sorts in a remote area of the world. It all hits the fan when elves, dwarves, and/or men discover a rare resource is pleniful in the area the goblin clans live in. Boomtowns go up overnight and the PCs have to both protect the clan holdings and try to drive off the invaders.
 
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Moe Ronalds

First Post
23) Things all began to crumble when that house fell on the witch of the east. It was unheard of. No one thought the witches COULD die- but there she was, a house planted firmly on her face.
Then, it happened again, to the witch of the west. Melted. By water. WATER! How did it happen? It seemed fantastic- the big evils of the country were gone, and all would be good. But then the Wizard left. Now things were starting to get scary. It was a big country, and with only two lone witches to rule, what would happen? And then Glinda and her sister both fell one day, inexplicably, without any sort of cause. Now the kingdom is in chaos. Without anyone to rule, various politicians and guild leaders are vying for power, while they try to keep The World of Oz from decaying completely.

24) The League of Totally Awesome Dudes- An idea I got from RPG.net, a super hero or d20 modern game featuring nothing but characters from 80s movies, books and television.
 
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The Goblin King

First Post
I refuse to conform to your linear numbering system!

Small Gods
D20 Modern and FC2F as a base ruleset. The player characters are all teenagers on a colony ship bound for a new world. When the kids wake up from the freeze tubes they find three things. One, everyone over the age of 14 did not survive the thawing process. Two, everyone who is alive had been changed. They have mutant powers and some are physically mutants. Three, the ship is toast. Even if they could get the ship working again they have no idea where they are or how to get home. Take one part X-Men and one part Lord of the Flies. Stir.

Cyan: Digital Dreams
In the future technology has created VR Dreamgames. These devices put the user is a semi-dream state. They generate images and sensation that seem real. A user can experience a preprogramed dream or with a powerful enough computer can engage in an interactive one. The most popular application is a Massively Multiplayer Online Dreamgame called Cyan. Its a fantasy RPG with most of the features one would expect. The plot starts when the PCs start seeing things from Cyan when they are offline. At first they will probably think they are having a psychotic episode. The truth is that world of dreams and dreaming is not some abstract place in our heads but a real dimension next door to this one. All the mucking about with dreamgames has causes a tiny crack in the wall that seperates them. The spiritual custodians of the dream world are natually concerned about this development. Doubly so because some rather nasty nightmares have recently escaped and are now roaming the waking world. The characters are the only one with the mental, physical, and spiritual fortutude to combat this threat and seal the interdimensional crack (which lies in the Cyan mainframe!).

Toy Story
I realize its not original but I have always wanted to run a game where the characters where sentient toys. I don't know. I guess I am just wierd that way.
 

MarauderX

Explorer
Some book themes to steal...

28. Stephen King's The Stand: PCs are the only ones surviving a mysterious disease that wipes out most of a prosperous society... only to be challenged for the fate of the world. Are they the bad guys? The good guys? Is everyone good and not know it? RBDM ideas could abound...

29. Hollow World. There I said it. Even before Daiglo.

30. PCs vs. evil Titan-esque overlords. Each would have qualities that make them weak; the PCs need to discover what it is for each of them, survive the lower levels, then finally begin toppling the baddies in the upper levels.

31. Mind-flayers re-arrive en masse to enslave the planet. Think bored wheat farmers telling the PCs they saw something descend from the sky. Think mysterious sightings throughout the towns. Think little green men... think ___ probe...

Ok, time to stop.
 

32) The Laboratories of the Mad Scientists
A variation spun out of the "long forgotten evil resurfaces" premise - The alchemic necromancers of the past forged a new type of servant that was "grown" - replicated from genetic material fused with foul magic. Dozens of underground labs were created in secrecy to form a network of evil around the larger population centers. Before the clone army was ready to be released from their caustic spawning vats, the secret laboratories were abandoned by their masters. But now the clones have finished their long incubation, and are ready to fufill their inborn directives...
 
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Erratic K

First Post
33) Winter will not lift. The PC's must find out why and correct the seasonal flow.

This works for:
D&D: Ice creature or sorcerors doing. Or magical Crystal fell to earth.

OA: Evil Yuko-on-na has stopped the season (or captured the dragon responsible for the season).

d20 Modern: somebody has a weather machine

Mutants and Masterminds: Mr Freeze rip off or any of the above...

Epic: The deity responsible for seasons is fueding with a jealous love and refuses to turn the seaons.

FR/Nordic: Frost Giants are behind the winter

-Erratic K
 

Kazuel

First Post
reply

34) All Hail the New King Gromble? - The Orc WarChief Gromble has legitamate right as heir to the kingdom? How could this be? The PCs better figure out whats going on before all his relatives move in. There goes the neighborhood :confused:
 

Whitey

First Post
#35 or thereabouts. Usable in just about any setting or game system.

You've got a box.
No matter what happens, do not open the box.

Do not poke at the box, rattle the box, or otherwise meddle with the box. Don't let anyone else meddle with it either. Don't lose it or hide it. Keep it safe. Just don't open it. Ever.
What will happen if the box is opened? Unidentified but catastrophic Bad Somethings happen. These involve scorching, tentacles, universe imploding, or all of the above. Or maybe it doesn't. Maybe it's something really good they don't want you to have. They're like that, you know. It could be they're testing you - they're like that too. Maybe they want you to think they're testing you. The bottom line is nobody knows for sure unless someone opens the box.
Do not open the box, right?
 

36. The Long Walk of the World Mage.
Earth used to be closely connected to Gaia, the fey realm, but after King Arthur defeated the armies of Mordred, a treaty forced a rift between the two worlds, keeping the fey out of human affairs. In the modern day, a group of arcane students find evidence that the bad events around the world, from the simple things of global warming and the spread of deserts, to the struggles in small third world countries, may be related to the two worlds drifting too far apart. The group must find the next World Mage, the person who can bring the worlds closer together, and repair the rift. Many who know about magic-users, however, would like to see earth stay for humans, and even some fey don't want the reconnection of worlds. Can the party protect this young woman on a journey around the world, on a quest to save it?

37. The Fall of the Elves.
After the first great war between Men and Elves, Elves are forced mostly into the woodlands, isolated on what effectively are reservations. In one forest, both light Elves and dark Elves are forced to live together. As yet, the two races are simply different ethnic groups, but a splinter group among the dark Elves is turning their people toward villainy and treachery, making pacts with evil in an attempt to drive off the humans and reclaim their home. In the center is the child of a dark Elf demon summoner, who offered her soul and body to a demon for revenge. The demon took the soul, but kept the body for a while, so it could sow chaos and evil in this world. The child thinks his mother died decades ago in her act of revenge, but a dark Elf who knows far too much about him is offering him a chance to 'come back to his family.'
 

Breakstone

First Post
38: (When did we start numbering?) On a simple boating expedition, the characters come upon a giant ship captained by a madman and crewed by loyal wood golems. But once they defeat the captain, the wood golems, and therefore the giant ship, become theirs. At once their prestige is known throughout the kingdom, and they find themselves invited to all the top balls, and immediately avalanched with political affairs far greater than they ever expected...
 

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