howandwhy99
Adventurer
If an EL:10 group of NPCs faces off against an EL:9 group of NPCs, who wins? How can I resolve this quickly with a single die roll or a quick, fistfull of dice? Is there any published or formally authorized method for handling this situation?
I guess a lot of people might say "Just make whoever you want to win by whatever degree you wish", but this isn't what I am looking for. Situations come up in my campaign were the number of NPCs (either allies or opponents) facing the PCs changes depending upon the actions of other NPCs. A quick skirmish resolution system would really help for on-the-fly DMing.
For example:
1. The PCs lead a 500 person army across snow laden, forested hills to attack an orc stronghold one week's travel away. At least one small band of orc skirmishers has been spotted and a few of the human outriders/trackers were killed. In response, the PCs choose to send an NPC unit of a size and makeup of their choice Out of sight of the players, the unit faces off against the orc skirmishers in battle. What happens? Who wins? Do any orcs get away to reach the stronghold to raise an alarm? Are the orc skirmishers even found?
- I grant A LOT of the end result will depend upon the choices of the PCs, the strategies and orders they give to the retaliatory unit captain, and how the PCs originally chose to train/recruit their army. HOwever, some quick resolution method should be able to work even if it's only a 50/50 same EL, 40/60 -1 EL, 30/70 -2 EL, etc. (These are numbers I just made up. I don't know the actual percentages.)
2. A similar scenario as above, but in reverse. The PCs run from an invading orc army after scouting and attempting to slow them down by attacking supply lines. A second human NPC skirmish group aids the PCs. The orcs send out a group to destroy the human skirmishers and find the NPC skirmishers first. Will they find the original PCs? How many orcs survive the NPC attack to go on and attack the PCs? Do any NPCs survive or escape to warn the PCs?
- Here I, the DM, make many of the choices out of sight. I could just make up what I want based on "I think this is coolest", but I'd prefer to simulate the event as much as possible.
Does anyone have any quick, simple systems for this?
Grim Tales mass combat may be modified to deal with this a little, but any help is appreciated.
I guess a lot of people might say "Just make whoever you want to win by whatever degree you wish", but this isn't what I am looking for. Situations come up in my campaign were the number of NPCs (either allies or opponents) facing the PCs changes depending upon the actions of other NPCs. A quick skirmish resolution system would really help for on-the-fly DMing.
For example:
1. The PCs lead a 500 person army across snow laden, forested hills to attack an orc stronghold one week's travel away. At least one small band of orc skirmishers has been spotted and a few of the human outriders/trackers were killed. In response, the PCs choose to send an NPC unit of a size and makeup of their choice Out of sight of the players, the unit faces off against the orc skirmishers in battle. What happens? Who wins? Do any orcs get away to reach the stronghold to raise an alarm? Are the orc skirmishers even found?
- I grant A LOT of the end result will depend upon the choices of the PCs, the strategies and orders they give to the retaliatory unit captain, and how the PCs originally chose to train/recruit their army. HOwever, some quick resolution method should be able to work even if it's only a 50/50 same EL, 40/60 -1 EL, 30/70 -2 EL, etc. (These are numbers I just made up. I don't know the actual percentages.)
2. A similar scenario as above, but in reverse. The PCs run from an invading orc army after scouting and attempting to slow them down by attacking supply lines. A second human NPC skirmish group aids the PCs. The orcs send out a group to destroy the human skirmishers and find the NPC skirmishers first. Will they find the original PCs? How many orcs survive the NPC attack to go on and attack the PCs? Do any NPCs survive or escape to warn the PCs?
- Here I, the DM, make many of the choices out of sight. I could just make up what I want based on "I think this is coolest", but I'd prefer to simulate the event as much as possible.
Does anyone have any quick, simple systems for this?
Grim Tales mass combat may be modified to deal with this a little, but any help is appreciated.
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