Quickdraw Feat=Useless

LcKedovan

Explorer
Can anyone explain why this feat is NOT useless... I mean if I go from the rules it seems that anyone with a +1 BAB can combine drawing a weapon with a move action, does this mean they still get their attack action?

Personally I think if that is the case then Quickdraw is pretty poor... thoughts? references? eratta? whatever? ;)

-Will
 

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If you draw as a move action, you only get one attack in your other action. With quickdraw, you can take a full attack action and attack more then once.
 

Yeah, it's useless. Who'd ever want to draw weapons and make full attacks, anyway? It's not like characters are ever surprised or use throwing daggers/axes/etc. anyway.
 


CRGreathouse said:
Yeah, it's useless. Who'd ever want to draw weapons and make full attacks, anyway? It's not like characters are ever surprised or use throwing daggers/axes/etc. anyway.

Personally, I never take more than 1 attack per round. Taking more than that is just mean to the poor little critters you're hitting. :D
 

Crothian said:
If you draw as a move action, you only get one attack in your other action. With quickdraw, you can take a full attack action and attack more then once.

So basically it's a useless feat until/if you reach a level high enough to have more than one attack per round? ;)

-W.
 

CRGreathouse said:
Yeah, it's useless. Who'd ever want to draw weapons and make full attacks, anyway? It's not like characters are ever surprised or use throwing daggers/axes/etc. anyway.

Now Charles, don't get uppity with me young man! :D

the free action when surprised is an interesting point. I guess they still get to act on their initiative in the surprise round for that free action, is that how it would work?

-Will
 

LcKedovan said:


So basically it's a useless feat until/if you reach a level high enough to have more than one attack per round? ;)

-W.

Well, ever get suprise? Witout quickdraw all you're going to do is draw your weapon during that partial action. Same if you are slowed. Like most feats it has it's specif uses, and most of that is combat. It's more useful at high levels, but lower levels character can have a use for it too. Multiple thrown weapons for instance. Even if your throwing one a round, you still need to draw it first.

All feats aren't made equal. This feat is great for combat oriented characters with many attacks.
 

Quickdraw is extremely useful to characters that like to switch weapons in the middle of combat.

Rangers & Rogues, as examples, are a little soft on defense so they do not like going toe-to-toe for more than a round or two. Swapping between ranged and melee attack modes depending on the flow of combat can make a lot of sense for them.

A low level vanilla Ranger want that full attack to use his TWF from the start.

I have played a Ranger with TWF. Without Quickdraw, I was leaving a trail of weapons on the ground. That gets real annoying if you ever have to retreat, or even pursue.

If I were minmaxing an axe-wielding barbarian, it is a pretty poor choice. But some of those "utility infielder" kinds of character can put Quickdraw to good use.

Also, any grunt who likes reach weapons might need to drop the long weapon and pull out a sword. Getting that iterative attack sooner becomes more and more value as you go up in level.
 

Consider the Rogue throwing orcish shotputs in the surprise round and in the first round before his adversary has a chance to act.

Think about firing from a Bow.

Consider someone who doesn't have Haver's handysack.

Consider an EWM who wants to change from his spiked chain to his two crescent knives.

Consider someone who is slowed or who surprises someone.

Consider switching between melee and missle weapons.
 

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