Quickling

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Agreed. 120 feet is still within the realms of attainable by other creatures, and still plenty fast even in an antimagic field. :)

Does this capture what we've discussed adequately?

Greater Alacrity (Su): A quickling moves and attacks with supernatural swiftness. It has a +5 haste bonus to its Armor Class and a +120 ft. enhancement bonus to its land speed (already factored into the statistics above). Additionally, a quickling may make an additional standard action each round. Thus, a quickling can move, attack, and then move again in the same round.
 

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Shade said:
Greater Alacrity (Su): A quickling moves and attacks with supernatural swiftness. It has a +5 haste bonus to its Armor Class and a +120 ft. enhancement bonus to its land speed (already factored into the statistics above). Additionally, a quickling may make an additional standard action each round. Thus, a quickling can move, attack, and then move again in the same round.
That's fine, it makes Spring Attack pretty redundant though. ;)

Regards
Mortis
 

exactly - we won't need it. ;)

i like what Shade came up with. don't we still want this part though?

"When making a full attack action, a quickling may make two extra attacks with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon."
 

I can see keeping that.

Once we finish this fella, I'm immediately statting up a quickling scout/dervish to see how sick this thing can be. That might provide useful insight for CR and LA. :]
 



I like greater alacrity, and definately agree that quicklings are Tiny. Big for Tiny, but Tiny. Like Shade said, helps balance its superpowers when its shortswords only deal a d3 of damage.

Demiurge out.
 

How would the Greater Alacrity interact with the Slow spell, increased encumbrance, etc?

Maybe Greater Alacrity should double the speed, rather than add a flat 120 ft. In that case, a Slowed Quickling would drop from 240 ft. to 120 ft. Otherwise, it would only drop from 240 ft. to 180 ft.

I think Slowing a Quickling should be a fairly obvious, and effective, tactic...
 
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I'm not following ya, Conaill. If the quickling's base speed is 120 feet, plus 120 feet from greater alacrity, it has a total speed of 240 feet. In antimagic, its supernatural speed goes away, dropping it to 120 feet. If subject to a slow spell, its normal speed (not base speed) is halved, so it would be 120 feet.

Of course, since greater alacrity is essentially a haste effect, we could state that a slow spell suppresses it for its duration (since slow normally counters and dispels haste).
 


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