Well, I don's normally do this ahead of time, but seeing as it is you
Contents;
Character Concepts
The Prestige Psychic Warrior
Tricks of the Trade
Psychic Warrior Feats
Tools of the Trade
Psychic Warrior Powers
Weapon Meditations
Battle Trance
Psionic Cannibalism
Fortresses of the Mind
Just skimming through the chapters, I see plenty of ten level prestige classes for this chap, such as the Double Weapon Fighter, Finesse Fighter, Mind Sniper, and Power Fighter - five level classes include Trophy Hunter, Psychic Predator, and Spell Killer.
Tricks of the Trade will allow Psychic Warriors to use Hybrid Psychic Combat (combining body and mind), and Opening Chakras to channel elements of mind and body (some of which is quite sick, actually!). For new equipment (Tools of the Trade), we have psionically active materials for weapons and armour, Psionic Prosthetics, and Psychoactive Substances to boost powers.
All sorts of other bits and pieces thrown in as well - got to love crystal fortresses. And the new powers. Feats specifically for Psychic Warriors. In fact, all the normal character-expanding material you usually find in a Quintessential book, just for Psychic Warriors
Seriously, if psionics are your thing, the Quintessential Psychic Warrior and its sister book out in February, Quintessential Psion, are going to add a great deal to your game. They certainly have me thinking about using them!
BTW, we are starting to look seriously at ideas for a range of Encyclopaedia Psionica books, so you could have a psionics bonnanza from the Mongoose very soon!
Hope that helps.