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R. Talsorian updates on Cyberpunk RED, The Witcher, and a new secret project
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<blockquote data-quote="Jaeger" data-source="post: 9109216" data-attributes="member: 27996"><p>It's not.</p><p></p><p>Because it's not a very good game. I know. I have it, and have played it.</p><p></p><p>I'm a big Witcher fan (Books). I really, really, wanted to like this game.</p><p></p><p>The System just has way too many fiddly bits for what it is trying to do.</p><p></p><p>The Witcher RPG is as if someone set out to design an Interlock Fantasy RPG; but they had only ever played Interlock RPG's, and the Witcher video games. <em>(It is clearly more closely modeled on the Video game than the books...)</em></p><p></p><p>R.Tal just has sloppy game design these days. Even CPRed has known system issues from the jump. Seth Skorkowsky did a good breakdown of it's issues. <em>(And he's a fan...)</em></p><p><em></em></p><p><em>In my opinion; </em>The Witcher RPG was a missed opportunity for R.Tal. They could have distilled Interlock into a tight fantasy system, that played fast at the table, and delivered a solid Witcher RPG fix. Instead you get a game that has all needless fiddly bits of previous R.Tal games brought forward to today.</p><p></p><p>Don't even get me started on the pagecount devoted to crafting in the game...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 9109216, member: 27996"] It's not. Because it's not a very good game. I know. I have it, and have played it. I'm a big Witcher fan (Books). I really, really, wanted to like this game. The System just has way too many fiddly bits for what it is trying to do. The Witcher RPG is as if someone set out to design an Interlock Fantasy RPG; but they had only ever played Interlock RPG's, and the Witcher video games. [I](It is clearly more closely modeled on the Video game than the books...)[/I] R.Tal just has sloppy game design these days. Even CPRed has known system issues from the jump. Seth Skorkowsky did a good breakdown of it's issues. [I](And he's a fan...) In my opinion; [/I]The Witcher RPG was a missed opportunity for R.Tal. They could have distilled Interlock into a tight fantasy system, that played fast at the table, and delivered a solid Witcher RPG fix. Instead you get a game that has all needless fiddly bits of previous R.Tal games brought forward to today. Don't even get me started on the pagecount devoted to crafting in the game... [/QUOTE]
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