Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
R. Talsorian updates on Cyberpunk RED, The Witcher, and a new secret project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9110854" data-attributes="member: 4534"><p>And it's counterintuitive at times. The first time I read through Friday Night Firefight, I became somewhat confused about how melee damage worked. If you have a high body and do 4d6 damage with a punch, picking up know won't add to that damage. In fact, you'll just do the 1d6 knife damage but at least you take half off your opponent's armor I guess. I had to re-read the rules a few times before it finally sank in. </p><p></p><p></p><p>This is really it in a nutshell. Combat was quicker and less lethal, but it wasn't exciting as your options are fairly limited when compared to 2020. </p><p></p><p></p><p>Yeah. In the old game I could have an NPC say something like, "The best those low rent goons can afford to pack are those Budget Arms 9mm and you can't hit the broad side of a barn with one of those." The cyberwear, vehicles, weapons, etc., etc. are all very generic and boring. Which is really odd since the #1 rule of Cyberpunk, in their own words, is style over substance. There's no style here. </p><p></p><p>But the biggest problem is the setting. I dislike it with a great deal of intensity. How does it make sense that a sophisticated piece of technology like a cyberleg will cost just as much money as a box magazine for a rifle? It's tough to be a stylish edgerunner when you've got to take public transportation to work because cars are far outside of your reach. </p><p></p><p></p><p>Damning with faint praise, sir.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9110854, member: 4534"] And it's counterintuitive at times. The first time I read through Friday Night Firefight, I became somewhat confused about how melee damage worked. If you have a high body and do 4d6 damage with a punch, picking up know won't add to that damage. In fact, you'll just do the 1d6 knife damage but at least you take half off your opponent's armor I guess. I had to re-read the rules a few times before it finally sank in. This is really it in a nutshell. Combat was quicker and less lethal, but it wasn't exciting as your options are fairly limited when compared to 2020. Yeah. In the old game I could have an NPC say something like, "The best those low rent goons can afford to pack are those Budget Arms 9mm and you can't hit the broad side of a barn with one of those." The cyberwear, vehicles, weapons, etc., etc. are all very generic and boring. Which is really odd since the #1 rule of Cyberpunk, in their own words, is style over substance. There's no style here. But the biggest problem is the setting. I dislike it with a great deal of intensity. How does it make sense that a sophisticated piece of technology like a cyberleg will cost just as much money as a box magazine for a rifle? It's tough to be a stylish edgerunner when you've got to take public transportation to work because cars are far outside of your reach. Damning with faint praise, sir. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
R. Talsorian updates on Cyberpunk RED, The Witcher, and a new secret project
Top