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Raagens: Elemental and baseline constituent energy dragons
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<blockquote data-quote="Beefermatic" data-source="post: 9249213" data-attributes="member: 6670757"><p><h3><span style="font-size: 22px">Water Raagen, Large, CR 8</span></h3><p><span style="font-size: 18px"><em>"A massive, serpentine dragon composed entirely of churning water, with six smaller, fluid limbs spirals up from the ocean. It's eyes are deep and cruel, reflecting the unforgiving depths of the ocean. A guardian of deep waters and elemental portals, this Raagen embodies the untamed power of the elemental plane of water."</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>XP</strong>: 4,800</span></p><p><span style="font-size: 18px"><strong>N Large Elemental (Dragon)</strong></span></p><p><span style="font-size: 18px"><strong>Init</strong> +2; <strong>Senses</strong>: Low Light Vision, Darkvision 60ft, Scent 30ft, Keen Senses</span></p><p></p><h4><span style="font-size: 18px">Defense</span></h4><p><span style="font-size: 18px"><strong>AC</strong>: 20 (+2 Dex, +9 Natural, -1 Size), Touch: 11, Flat-Footed: 18</span></p><p><span style="font-size: 18px"><strong>Hit Dice</strong>: 11d12+33 (121 hp)</span></p><p><span style="font-size: 18px"><strong>Fort</strong> +10, <strong>Ref</strong> +6, <strong>Will</strong> +4</span></p><p><span style="font-size: 18px"><strong>Immune</strong>: Drowning, Paralysis, Sleep, Poison, Stunning, Flanking, Sneak Attack, Critical Hits</span></p><p><span style="font-size: 18px"><strong>Resist</strong>: Fire 10, Acid 10, Cold 10</span></p><p><span style="font-size: 18px"><strong>Weaknesses</strong>: Vulnerability to Freezing or Dehydrating Attacks</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong>: Elemental Traits, Dragon Traits, DR 5/-, SR: 22</span></p><p></p><h4><span style="font-size: 18px">Offense</span></h4><p><span style="font-size: 18px"><strong>Speed</strong>: 40 ft., Swim 100 ft., Fly 40 ft/ Good</span></p><p><span style="font-size: 18px"><strong>Melee</strong>: 6 Claws +11 (1d6+3), Bite +16 (1d8+6), Tail Swipe +11 (1d8+3+Trip)</span></p><p><span style="font-size: 18px"><strong>Ranged</strong>: Breath Weapon +12 Ranged Touch (11d8 Water Pressure)</span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong>: Vortex, Discorporate, Adaptive Breath Weapon: 60ft cone, 120 ft line or 210ft ranged touch attack, DC 19 Reflex/half, Trip, Water Mastery, Drench</span></p><p></p><h4><span style="font-size: 18px">Spells (as a Cleric of 6 HD)</span></h4> <ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><strong>Spell-Like Abilities</strong>: Create Water (3/day), Sleet Storm (2/day)</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><strong>Cleric Spells Prepared</strong>:<br /> <ul> <li data-xf-list-type="ul"><span style="font-size: 18px">0 (at will): Create Water, Ray of Frost, Guidance</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">1st (4/day): Obscuring Mist, Cure Light Wounds, Hydraulic Push</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">2nd (3/day): Fog Cloud, Cure Moderate Wounds, Slipstream</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px">3rd (2/day): Aqueous Orb, Quench, Hydraulic Torrent</span></li> </ul></span></li> </ul><h4><span style="font-size: 18px">Statistics</span></h4><p><span style="font-size: 18px"><strong>Str 22, Dex 14, Con 20, Int 10, Wis 13, Cha 13</strong></span></p><p><span style="font-size: 18px"><strong>Base Atk</strong> +8; <strong>CMB</strong> +15; <strong>CMD</strong> 27</span></p><p><span style="font-size: 18px"><strong>Feats</strong>: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Iron Will</span></p><p><span style="font-size: 18px"><strong>Skills</strong>: Swim +20, Perception +15, Stealth +10, Knowledge (Planes) +6</span></p><p><span style="font-size: 18px"><strong>SQ</strong>: Darkvision 60ft, Scent, Low Light Vision, Keen Senses</span></p><p></p><h4><span style="font-size: 18px">Ecology</span></h4><p><span style="font-size: 18px"><strong>Environment</strong>: Elemental Plane of Water, Deep Oceans</span></p><p><span style="font-size: 18px"><strong>Organization</strong>: Solitary, Pair, or Wave (3-6)</span></p><p><span style="font-size: 18px"><strong>Treasure</strong>: Standard</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Combat:</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">In the heat of battle, the Water Raagen is as relentless and overwhelming as a tidal wave. It moves with surprising speed for its size, its form flowing and reshaping with the adaptability of water. The Raagen’s six fluid limbs lash out like crashing waves, each strike capable of sweeping foes away with the force of a surging current. Its powerful bite and tail swipe, enhanced with the ability to trip adversaries, mimic the ebb and flow of the tides, pulling and pushing its enemies with ease.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">When employing its breath weapon, the Raagen unleashes a focused torrent of high-pressure water, capable of knocking even the sturdiest foes off balance and inflicting significant damage and tt's Discorporate ability allows the Raagen to momentarily dissolve into a cascade of water, repositioning itself strategically or evading attacks. This capability makes it an elusive and unpredictable opponent, able to adapt its form to the changing tides of combat.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">With its "Vortex" ability, the Water Raagen can transform into a powerful whirlpool, drawing in and trapping enemies within its swirling depths dealing automatic damage to them every round. This ability not only damages its foes but also disorients them, leaving them vulnerable to further attacks and it's Water Mastery trait enhances the Raagen's dominance in aquatic environments, allowing it to leverage the presence of water to its advantage, whether to bolster its own attacks or to hinder those of its adversaries. In combat, the Water Raagen is not just a force of destruction but also a master of the battlefield, using its deep connection to the elemental plane of water to control the flow of the fight.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">It will use it's spell like abilities regularly, using Obscuring Mist and Sleet Storm to disorient foes and Hydraulic Push and Hydraulic Torrent to push foes into more advantageous positions or off cliffs or into the water if possible and will use it's Cure spells to keep itself healed. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The Water Raagen is a tenacious and adaptable foe with a mean disposition. They are aggressive and intelligent and use all the tools at their disposal to their highest advantage. If threatened with death they use </span><em><span style="font-size: 18px">Slipstream</span></em><span style="font-size: 18px"> and dive into the water going as deep down as possible to flee. </span></p><p></p><h4><span style="font-size: 18px">Special Abilities</span></h4><p></p><p><span style="font-size: 18px"><strong>Adaptive Breath Weapon (Ex)</strong>: Once every 1d4 rounds, 60 ft. cone or 120 ft. line of high-pressure water, dealing 11d8 bludgeoning damage and knocking foes of Large size or smaller Prone, a DC 19 Reflex save for half damage and to negate the trip effect. Can also be a ranged touch attack with 210 ft. range.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Discorporate (Su)</strong>: When struck in combat or as a move action, can teleport up to 30 ft away, similar to "dimension slide." Cannot attack or cast spells while discorporated.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Elemental Form (Ex)</strong>: When discorporated, becomes a cloud of mist. Immune to physical attacks; treated under effects of Gaseous Form.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Vortex (Su)</strong>: Can transform into a whirlpool for 1 round per 2 HD, trapping and damaging creatures caught within</span></p><p><span style="font-size: 18px">Once every 10 minutes, Water Raagens can transform themselves into whirlpools and remain in that form for up to 6 rounds. It can continue to swim at at it's full movement speed while in whirlpool form. The whirlpool is 5 feet wide at its base, 40 feet high and 20 feet wide at the top.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The whirlpool form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlpool if it touches or enters the whirlpool, or if the whirlpool moves into or through the creature’s space. A creature in whirlpool form cannot make its normal attacks and does not threaten the area around it.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Creatures one or more size categories smaller than the whirlpool and may be pulled underwater. An affected creature must succeed on a Reflex save (DC 20) when it comes into contact with the whirlpool or take 1d8+5 damage. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful vortex, automatically taking the indicated damage each round. A creature that can swim is allowed a Reflex save each round to escape the whirlpool. The creature still takes damage but can leave if the save is successful.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Creatures trapped in the whirlpool cannot move except to go where the whirlpool carries them or to escape the whirlpool. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlpool take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlpool can have only as many creatures trapped inside at one time as will fit inside the whirlpool’s volume. The whirlpool can eject any carried creatures whenever it wishes as a free action, depositing them in its space.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If the whirlpool’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlpool’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Water Mastery (Ex):</strong> A water Raagen gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the Raagen is touching the ground, the Raagen takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Natural Swim (Ex)</strong>: Swims as an extraordinary ability at double its base movement speed with perfect maneuverability.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Trip (Ex): </strong>The Water Raagen can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with it's tail swipe attack. If the attempt fails, the raagen is not tripped in return.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Drench (Ex): </strong>The Raagen’s touch puts out non-magical flames of Large size or smaller. The Raagen can dispel magical fire it touches as <em>Dispel Magic</em> CL 11.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9249213, member: 6670757"] [HEADING=2][SIZE=6]Water Raagen, Large, CR 8[/SIZE][/HEADING] [SIZE=5][I]"A massive, serpentine dragon composed entirely of churning water, with six smaller, fluid limbs spirals up from the ocean. It's eyes are deep and cruel, reflecting the unforgiving depths of the ocean. A guardian of deep waters and elemental portals, this Raagen embodies the untamed power of the elemental plane of water."[/I] [B]XP[/B]: 4,800 [B]N Large Elemental (Dragon) Init[/B] +2; [B]Senses[/B]: Low Light Vision, Darkvision 60ft, Scent 30ft, Keen Senses[/SIZE] [HEADING=3][SIZE=5]Defense[/SIZE][/HEADING] [SIZE=5][B]AC[/B]: 20 (+2 Dex, +9 Natural, -1 Size), Touch: 11, Flat-Footed: 18 [B]Hit Dice[/B]: 11d12+33 (121 hp) [B]Fort[/B] +10, [B]Ref[/B] +6, [B]Will[/B] +4 [B]Immune[/B]: Drowning, Paralysis, Sleep, Poison, Stunning, Flanking, Sneak Attack, Critical Hits [B]Resist[/B]: Fire 10, Acid 10, Cold 10 [B]Weaknesses[/B]: Vulnerability to Freezing or Dehydrating Attacks [B]Defensive Abilities[/B]: Elemental Traits, Dragon Traits, DR 5/-, SR: 22[/SIZE] [HEADING=3][SIZE=5]Offense[/SIZE][/HEADING] [SIZE=5][B]Speed[/B]: 40 ft., Swim 100 ft., Fly 40 ft/ Good [B]Melee[/B]: 6 Claws +11 (1d6+3), Bite +16 (1d8+6), Tail Swipe +11 (1d8+3+Trip) [B]Ranged[/B]: Breath Weapon +12 Ranged Touch (11d8 Water Pressure) [B]Special Attacks[/B]: Vortex, Discorporate, Adaptive Breath Weapon: 60ft cone, 120 ft line or 210ft ranged touch attack, DC 19 Reflex/half, Trip, Water Mastery, Drench[/SIZE] [HEADING=3][SIZE=5]Spells (as a Cleric of 6 HD)[/SIZE][/HEADING] [LIST] [*][SIZE=5][B]Spell-Like Abilities[/B]: Create Water (3/day), Sleet Storm (2/day)[/SIZE] [*][SIZE=5][B]Cleric Spells Prepared[/B]: [LIST] [*][SIZE=5]0 (at will): Create Water, Ray of Frost, Guidance[/SIZE] [*][SIZE=5]1st (4/day): Obscuring Mist, Cure Light Wounds, Hydraulic Push[/SIZE] [*][SIZE=5]2nd (3/day): Fog Cloud, Cure Moderate Wounds, Slipstream[/SIZE] [*][SIZE=5]3rd (2/day): Aqueous Orb, Quench, Hydraulic Torrent[/SIZE] [/LIST][/SIZE] [/LIST] [HEADING=3][SIZE=5]Statistics[/SIZE][/HEADING] [SIZE=5][B]Str 22, Dex 14, Con 20, Int 10, Wis 13, Cha 13 Base Atk[/B] +8; [B]CMB[/B] +15; [B]CMD[/B] 27 [B]Feats[/B]: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Iron Will [B]Skills[/B]: Swim +20, Perception +15, Stealth +10, Knowledge (Planes) +6 [B]SQ[/B]: Darkvision 60ft, Scent, Low Light Vision, Keen Senses[/SIZE] [HEADING=3][SIZE=5]Ecology[/SIZE][/HEADING] [SIZE=5][B]Environment[/B]: Elemental Plane of Water, Deep Oceans [B]Organization[/B]: Solitary, Pair, or Wave (3-6) [B]Treasure[/B]: Standard [B]Combat:[/B] In the heat of battle, the Water Raagen is as relentless and overwhelming as a tidal wave. It moves with surprising speed for its size, its form flowing and reshaping with the adaptability of water. The Raagen’s six fluid limbs lash out like crashing waves, each strike capable of sweeping foes away with the force of a surging current. Its powerful bite and tail swipe, enhanced with the ability to trip adversaries, mimic the ebb and flow of the tides, pulling and pushing its enemies with ease. When employing its breath weapon, the Raagen unleashes a focused torrent of high-pressure water, capable of knocking even the sturdiest foes off balance and inflicting significant damage and tt's Discorporate ability allows the Raagen to momentarily dissolve into a cascade of water, repositioning itself strategically or evading attacks. This capability makes it an elusive and unpredictable opponent, able to adapt its form to the changing tides of combat. With its "Vortex" ability, the Water Raagen can transform into a powerful whirlpool, drawing in and trapping enemies within its swirling depths dealing automatic damage to them every round. This ability not only damages its foes but also disorients them, leaving them vulnerable to further attacks and it's Water Mastery trait enhances the Raagen's dominance in aquatic environments, allowing it to leverage the presence of water to its advantage, whether to bolster its own attacks or to hinder those of its adversaries. In combat, the Water Raagen is not just a force of destruction but also a master of the battlefield, using its deep connection to the elemental plane of water to control the flow of the fight. It will use it's spell like abilities regularly, using Obscuring Mist and Sleet Storm to disorient foes and Hydraulic Push and Hydraulic Torrent to push foes into more advantageous positions or off cliffs or into the water if possible and will use it's Cure spells to keep itself healed. The Water Raagen is a tenacious and adaptable foe with a mean disposition. They are aggressive and intelligent and use all the tools at their disposal to their highest advantage. If threatened with death they use [/SIZE][I][SIZE=5]Slipstream[/SIZE][/I][SIZE=5] and dive into the water going as deep down as possible to flee. [/SIZE] [HEADING=3][SIZE=5]Special Abilities[/SIZE][/HEADING] [SIZE=5][B]Adaptive Breath Weapon (Ex)[/B]: Once every 1d4 rounds, 60 ft. cone or 120 ft. line of high-pressure water, dealing 11d8 bludgeoning damage and knocking foes of Large size or smaller Prone, a DC 19 Reflex save for half damage and to negate the trip effect. Can also be a ranged touch attack with 210 ft. range. [B]Discorporate (Su)[/B]: When struck in combat or as a move action, can teleport up to 30 ft away, similar to "dimension slide." Cannot attack or cast spells while discorporated. [B]Elemental Form (Ex)[/B]: When discorporated, becomes a cloud of mist. Immune to physical attacks; treated under effects of Gaseous Form. [B]Vortex (Su)[/B]: Can transform into a whirlpool for 1 round per 2 HD, trapping and damaging creatures caught within Once every 10 minutes, Water Raagens can transform themselves into whirlpools and remain in that form for up to 6 rounds. It can continue to swim at at it's full movement speed while in whirlpool form. The whirlpool is 5 feet wide at its base, 40 feet high and 20 feet wide at the top. The whirlpool form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlpool if it touches or enters the whirlpool, or if the whirlpool moves into or through the creature’s space. A creature in whirlpool form cannot make its normal attacks and does not threaten the area around it. Creatures one or more size categories smaller than the whirlpool and may be pulled underwater. An affected creature must succeed on a Reflex save (DC 20) when it comes into contact with the whirlpool or take 1d8+5 damage. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful vortex, automatically taking the indicated damage each round. A creature that can swim is allowed a Reflex save each round to escape the whirlpool. The creature still takes damage but can leave if the save is successful. Creatures trapped in the whirlpool cannot move except to go where the whirlpool carries them or to escape the whirlpool. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlpool take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlpool can have only as many creatures trapped inside at one time as will fit inside the whirlpool’s volume. The whirlpool can eject any carried creatures whenever it wishes as a free action, depositing them in its space. If the whirlpool’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlpool’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell. [B]Water Mastery (Ex):[/B] A water Raagen gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the Raagen is touching the ground, the Raagen takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. [B]Natural Swim (Ex)[/B]: Swims as an extraordinary ability at double its base movement speed with perfect maneuverability. [B]Trip (Ex): [/B]The Water Raagen can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with it's tail swipe attack. If the attempt fails, the raagen is not tripped in return. [B]Drench (Ex): [/B]The Raagen’s touch puts out non-magical flames of Large size or smaller. The Raagen can dispel magical fire it touches as [I]Dispel Magic[/I] CL 11.[/SIZE] [/QUOTE]
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Raagens: Elemental and baseline constituent energy dragons
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