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<blockquote data-quote="Morrus" data-source="post: 6289044" data-attributes="member: 1"><p>You've spotted a typo. Originally the average starting value was 2 for each attribute, modified up or down a little by race. Playtesting found that to be a tiny bit low, so these days it's 3, which has proven to be about right.</p><p></p><p>So add 1 to each of the Lizardman's attributes (except MAG and LUC).</p><p></p><p>The acceptable range is around 19-21. You can go slightly lower or higher, and make the special abilities a bit weaker or stronger (as you've noticed with the Grand Elves).</p><p></p><p>The length of the initial skill list was 2 skills; it went up to 3 a couple of months ago. It's important to remember that a skill isn't an ability to do something - you can do most things as long as you have a decent attribute for it and the difficulty benchmark isn't too high - it just means you're <em>exceptional</em> at that particular thing.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6289044, member: 1"] You've spotted a typo. Originally the average starting value was 2 for each attribute, modified up or down a little by race. Playtesting found that to be a tiny bit low, so these days it's 3, which has proven to be about right. So add 1 to each of the Lizardman's attributes (except MAG and LUC). The acceptable range is around 19-21. You can go slightly lower or higher, and make the special abilities a bit weaker or stronger (as you've noticed with the Grand Elves). The length of the initial skill list was 2 skills; it went up to 3 a couple of months ago. It's important to remember that a skill isn't an ability to do something - you can do most things as long as you have a decent attribute for it and the difficulty benchmark isn't too high - it just means you're [I]exceptional[/I] at that particular thing. [/QUOTE]
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