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Racecraft- Players making their own races... Now with an exciting offer!
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<blockquote data-quote="Estlor" data-source="post: 2201792" data-attributes="member: 7261"><p>I don't have a gaming session to test this in, but some thoughts just off the top of my head:</p><p> </p><p>I'm a bit concerned about the present of unbalanced ability adjustments in the first part of the page. In D&D, the standard rule is physical ability scores (Str, Dex, Con) are worth twice that of mental ability scores (Int, Wis, Cha). As such, a +2 bonus in a physical score is offset by a -2 in a physical score or a -2 in <strong>two</strong> mental scores (which is why a half-orc has two -2 penalties). A +2 in a mental score is only offset by a -2 in a mental score. Likewise, the natural inverse is true - a -2 in a physical score can be offset by a +2 in <strong>two</strong> mental scores. This might <em>look</em> off at first glance, but the idea is that a character uses their physical ability scores much more often through the course of the game. A change in that score has a bigger impact. And they're right. Con changes hit points at every level, Str comes into play with every attack, and Dex comes into play every time you dodge a spell or use your AC. As written, RaceCraft will allow for someone to create favorably unbalanced scores, a condition that WotC believes automatically results in a +1 LA. Granted, it varies based on class choices, but what player won't pick a class that complements their abilities?</p><p> </p><p>The other consideration is that, no matter what WotC would want us to believe, the core races are not balanced against each other. From a pure potential standpoint, elves, halflings, and humans are fairly well balanced, but dwarves are too strong and half-elves and half-orcs are too weak. If your point-based system doesn't take this into consideration and spends too much time trying to "balance" against an assumed core point total, there will be an amount of error custom built into the system.</p><p> </p><p>I'd have to sit down and crunch some numbers, but you're probably about as close as anyone else has been to putting their finger on the mythical racial equation. If it seems to be working for you, that's a good thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Estlor, post: 2201792, member: 7261"] I don't have a gaming session to test this in, but some thoughts just off the top of my head: I'm a bit concerned about the present of unbalanced ability adjustments in the first part of the page. In D&D, the standard rule is physical ability scores (Str, Dex, Con) are worth twice that of mental ability scores (Int, Wis, Cha). As such, a +2 bonus in a physical score is offset by a -2 in a physical score or a -2 in [b]two[/b] mental scores (which is why a half-orc has two -2 penalties). A +2 in a mental score is only offset by a -2 in a mental score. Likewise, the natural inverse is true - a -2 in a physical score can be offset by a +2 in [b]two[/b] mental scores. This might [i]look[/i] off at first glance, but the idea is that a character uses their physical ability scores much more often through the course of the game. A change in that score has a bigger impact. And they're right. Con changes hit points at every level, Str comes into play with every attack, and Dex comes into play every time you dodge a spell or use your AC. As written, RaceCraft will allow for someone to create favorably unbalanced scores, a condition that WotC believes automatically results in a +1 LA. Granted, it varies based on class choices, but what player won't pick a class that complements their abilities? The other consideration is that, no matter what WotC would want us to believe, the core races are not balanced against each other. From a pure potential standpoint, elves, halflings, and humans are fairly well balanced, but dwarves are too strong and half-elves and half-orcs are too weak. If your point-based system doesn't take this into consideration and spends too much time trying to "balance" against an assumed core point total, there will be an amount of error custom built into the system. I'd have to sit down and crunch some numbers, but you're probably about as close as anyone else has been to putting their finger on the mythical racial equation. If it seems to be working for you, that's a good thing :) [/QUOTE]
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