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<blockquote data-quote="Beholder Bob" data-source="post: 2207329" data-attributes="member: 12866"><p>Interesting. I'll ruminate on your system. Here is mine -</p><p></p><p>*I use odd stat adjustments - but it isn't an issue as the race is chosen prior to rolling stats, no adjustment in order. If you do not use such a system, players can take advantage of this system - so require races for such games to use an even # stat modifier.</p><p></p><p>+1 +1 physical or mental statistic</p><p>-½ -1 mental statistic</p><p>-1 -1 physical statistic</p><p>+/-1 +/- 10’ move, Base MV: M & L 30’, S 20’</p><p>+1/4 skills available as class skills do to race (each)</p><p>+1/4 each +1 to a skill roll</p><p>+1/2 low light vision</p><p>+1 dark vision 30’</p><p>+3/2 dark vision 60’</p><p>+1/4 reduce vision or hearing penalty for range in ½</p><p>+1/4 extra language known</p><p>-1/2 no race class</p><p>+1/4* 2 race classes</p><p>+1/2 Any race class (per humans)</p><p>+3/2 4+HD SR</p><p>+1/4 4 SR +1 up to 10 (so SR 10+HD = +3)</p><p>+1/2 10 SR +1 up to 15 (so SR 15+HD = 5½)</p><p>+1 10’ clumsy flight </p><p>+1/2 every +10’ or 1 step up in flight quality</p><p>+1 spell like ability, 1st level, 1/day OR </p><p> know 2 0th level, use 2+(INT mod)/day</p><p>+1/2 each additional use</p><p>+1/4 natural attack, d4 or less</p><p>+1* treat one size larger for grapple, trip, and bull-rush.</p><p>+1 scent</p><p>+1/4 able to take one or more MM feats</p><p>+1 plant form, 1/day, only 1 form possible</p><p>+1/4 each additional form available.</p><p>+1/2 creature type provides immunity (giant, fey)</p><p>+3/2 as above but excellent immunity (undead)</p><p>+3/4* +4 SP at 1st +1 SP each level > 1st</p><p>+2* extra feat at 1st, choice from list of 10+ feats</p><p>+1/2 +2 save Vs (poison & disease) or (enchantments), (death effects), (compulsion)</p><p>+1/4 +2 save Vs (Language)</p><p>+0 Last extra day w/out food prior penalty</p><p>+0 Hold breath as if CON = CON+2</p><p>+1 use of any 1 martial weapon (exotic if w all martial)</p><p>+1* +1 HP at 1st LV, Minimum of 2 HP/LV</p><p>+3/4 Heal 50% more HP/day of rest</p><p>+3/4 +1 saves Vs (magic) or (non-magic)</p><p>-1/4 Run is x3 unless on all fours (free action to go to all 4, move action to go to 2)</p><p>-1/2 Unable to run at all unless on all fours (as above)</p><p>*May only be taken once</p><p></p><p>Modifier for stat adjustment: modifiers for physical or mental (STR,DEX,CON or INT, WIS, CHA), including all bonus or minus, but not both at once, that equal or exceed 3 points, are further adjusted by 50% in the worst direction. Example below</p><p>+1 STR, +2 DEX, -2 CON</p><p>bonus 1+2 = 3, so 2+1x1.5 = 3.5</p><p>penalty –2 = -2</p><p>total is 3.5-2 = 1.5 cost</p><p>+3 INT, -1 WIS, -2 CHA</p><p>bonus 3 so 2+1x1.5 = 3.5</p><p>penalty –1 –2 = -3, so –2 -1x 0.5 = -2.5</p><p>Combine both modifiers onto same creature</p><p>total 3.5 – (2.5, cut in ½, phy vs mental) = 2.25 cost</p><p>Why: high bonuses are hard to offset and allow abuse in a specialty class or ability focus.</p><p></p><p>This system generates these values for the core races:</p><p></p><p>HUMAN 2.75</p><p>DWARF 7.25</p><p>ELF 4.75</p><p>GNOME 5.5</p><p>1/2 ELF 3.5</p><p>1/2 ORC 1.5</p><p>HALFLING 3.5</p><p></p><p>Well, thats it, I suppose. Any greatly over or underpriced areas you notice, please let me know.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2207329, member: 12866"] Interesting. I'll ruminate on your system. Here is mine - *I use odd stat adjustments - but it isn't an issue as the race is chosen prior to rolling stats, no adjustment in order. If you do not use such a system, players can take advantage of this system - so require races for such games to use an even # stat modifier. +1 +1 physical or mental statistic -½ -1 mental statistic -1 -1 physical statistic +/-1 +/- 10’ move, Base MV: M & L 30’, S 20’ +1/4 skills available as class skills do to race (each) +1/4 each +1 to a skill roll +1/2 low light vision +1 dark vision 30’ +3/2 dark vision 60’ +1/4 reduce vision or hearing penalty for range in ½ +1/4 extra language known -1/2 no race class +1/4* 2 race classes +1/2 Any race class (per humans) +3/2 4+HD SR +1/4 4 SR +1 up to 10 (so SR 10+HD = +3) +1/2 10 SR +1 up to 15 (so SR 15+HD = 5½) +1 10’ clumsy flight +1/2 every +10’ or 1 step up in flight quality +1 spell like ability, 1st level, 1/day OR know 2 0th level, use 2+(INT mod)/day +1/2 each additional use +1/4 natural attack, d4 or less +1* treat one size larger for grapple, trip, and bull-rush. +1 scent +1/4 able to take one or more MM feats +1 plant form, 1/day, only 1 form possible +1/4 each additional form available. +1/2 creature type provides immunity (giant, fey) +3/2 as above but excellent immunity (undead) +3/4* +4 SP at 1st +1 SP each level > 1st +2* extra feat at 1st, choice from list of 10+ feats +1/2 +2 save Vs (poison & disease) or (enchantments), (death effects), (compulsion) +1/4 +2 save Vs (Language) +0 Last extra day w/out food prior penalty +0 Hold breath as if CON = CON+2 +1 use of any 1 martial weapon (exotic if w all martial) +1* +1 HP at 1st LV, Minimum of 2 HP/LV +3/4 Heal 50% more HP/day of rest +3/4 +1 saves Vs (magic) or (non-magic) -1/4 Run is x3 unless on all fours (free action to go to all 4, move action to go to 2) -1/2 Unable to run at all unless on all fours (as above) *May only be taken once Modifier for stat adjustment: modifiers for physical or mental (STR,DEX,CON or INT, WIS, CHA), including all bonus or minus, but not both at once, that equal or exceed 3 points, are further adjusted by 50% in the worst direction. Example below +1 STR, +2 DEX, -2 CON bonus 1+2 = 3, so 2+1x1.5 = 3.5 penalty –2 = -2 total is 3.5-2 = 1.5 cost +3 INT, -1 WIS, -2 CHA bonus 3 so 2+1x1.5 = 3.5 penalty –1 –2 = -3, so –2 -1x 0.5 = -2.5 Combine both modifiers onto same creature total 3.5 – (2.5, cut in ½, phy vs mental) = 2.25 cost Why: high bonuses are hard to offset and allow abuse in a specialty class or ability focus. This system generates these values for the core races: HUMAN 2.75 DWARF 7.25 ELF 4.75 GNOME 5.5 1/2 ELF 3.5 1/2 ORC 1.5 HALFLING 3.5 Well, thats it, I suppose. Any greatly over or underpriced areas you notice, please let me know. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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