Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Racecraft- Players making their own races... Now with an exciting offer!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Estlor" data-source="post: 2214781" data-attributes="member: 7261"><p>I don't think it's terribly odd that players looked to the flaws section first. It's probably not because they wanted to create their negatives before they thought about their positives; rather, they probably had an idea what they wanted to make and wanted to find out how they could maximize their available points to make it happen.</p><p> </p><p>Personally, I'd do the same thing. Cherry-pick flaws from the list that are easily offset or have no real, tangible effect on gameplay first, then consider any that might flow logically from the racial concept. At that point, I'd know how many points I had to come up with kewl abilities.</p><p> </p><p>As for the oddly shaped flaw, it probably is over-priced. It really only comes into play 1) when buying armor, 2) when finding magic items and 3) when interacting with "alien" environments.</p><p> </p><p>If you want to leave its value as is, you'll probably need to find ways to play it up in the campaign. Maybe all the magic items you find in treasure are designed for human or human-like people and this oddly-shaped person cannot wear/use them effectively. Maybe the only wizards that could make them similar items that fit them require quests to find/convince/pay. How about when they walk through town? Do children run screaming from the sight of them? Do the town constables come running to kill the vicious "monsters" that are invading town? Can they visit an inn for food and drink, or will the innkeeper refuse to serve them/jack up the prices?</p></blockquote><p></p>
[QUOTE="Estlor, post: 2214781, member: 7261"] I don't think it's terribly odd that players looked to the flaws section first. It's probably not because they wanted to create their negatives before they thought about their positives; rather, they probably had an idea what they wanted to make and wanted to find out how they could maximize their available points to make it happen. Personally, I'd do the same thing. Cherry-pick flaws from the list that are easily offset or have no real, tangible effect on gameplay first, then consider any that might flow logically from the racial concept. At that point, I'd know how many points I had to come up with kewl abilities. As for the oddly shaped flaw, it probably is over-priced. It really only comes into play 1) when buying armor, 2) when finding magic items and 3) when interacting with "alien" environments. If you want to leave its value as is, you'll probably need to find ways to play it up in the campaign. Maybe all the magic items you find in treasure are designed for human or human-like people and this oddly-shaped person cannot wear/use them effectively. Maybe the only wizards that could make them similar items that fit them require quests to find/convince/pay. How about when they walk through town? Do children run screaming from the sight of them? Do the town constables come running to kill the vicious "monsters" that are invading town? Can they visit an inn for food and drink, or will the innkeeper refuse to serve them/jack up the prices? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Racecraft- Players making their own races... Now with an exciting offer!
Top