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<blockquote data-quote="ARandomGod" data-source="post: 2220706" data-attributes="member: 17296"><p>I think that the peripheral vision ability is pretty good... So good in fact that I'd move it to four points*.</p><p></p><p>I don't think that the natural attack is worth a full four points, and I'd move it to three.</p><p></p><p>These two may be playstyle based. In my campaigns a natural weapon is rarely all that useful. However the ability to not be flanked is huge, possibly even a little better than an extra feat or an extra +2 to an ability score, and perhaps not, depending on the class chosen. But definitely on par with those abilities. </p><p></p><p></p><p>For the shapechange ability I think it would be nice to have an additional ability that can be bought that would increase the number of times per day the race can use the shapechanging ability, this time with a flat cost instead of a cost dependant on the abilities gained. Initially I suggest a base cost of 2 points, and allow this ability to be taken multiple times, each increasing the number of times you can shapechange by once per day. </p><p></p><p>*OK, I have an additional motivation for this, I'd make the ability cheaper by one point if the race also either the diluted senses flaw or the short sighted flaw. You can only apply this additional discount once.</p><p></p><p>Thereby encouraging people who make a race with that ability to chose one of those flaws, if only because biologically they do make sense. Eyes set far apart on the head give better peripheral vision, but also give a lessened ability to focus in on a target.</p><p></p><p>You might actually consider that as an additional flaw worth one point, the race sufferes a -1 to all attack rolls. I wouldn't roll it into the peripheral ability, because it is nice to be able to make such a race without that flaw, but I'd make that give a discount to the peripheral as well as it's normal flaw bonus point.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2220706, member: 17296"] I think that the peripheral vision ability is pretty good... So good in fact that I'd move it to four points*. I don't think that the natural attack is worth a full four points, and I'd move it to three. These two may be playstyle based. In my campaigns a natural weapon is rarely all that useful. However the ability to not be flanked is huge, possibly even a little better than an extra feat or an extra +2 to an ability score, and perhaps not, depending on the class chosen. But definitely on par with those abilities. For the shapechange ability I think it would be nice to have an additional ability that can be bought that would increase the number of times per day the race can use the shapechanging ability, this time with a flat cost instead of a cost dependant on the abilities gained. Initially I suggest a base cost of 2 points, and allow this ability to be taken multiple times, each increasing the number of times you can shapechange by once per day. *OK, I have an additional motivation for this, I'd make the ability cheaper by one point if the race also either the diluted senses flaw or the short sighted flaw. You can only apply this additional discount once. Thereby encouraging people who make a race with that ability to chose one of those flaws, if only because biologically they do make sense. Eyes set far apart on the head give better peripheral vision, but also give a lessened ability to focus in on a target. You might actually consider that as an additional flaw worth one point, the race sufferes a -1 to all attack rolls. I wouldn't roll it into the peripheral ability, because it is nice to be able to make such a race without that flaw, but I'd make that give a discount to the peripheral as well as it's normal flaw bonus point. [/QUOTE]
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