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<blockquote data-quote="Vlos" data-source="post: 2223565" data-attributes="member: 15447"><p>Always find articles like these intersting as I love to create new things.</p><p></p><p>01) Agree with others about Physical stats .vs. Mental stats and different weights. Since you use points for other things, maybe adding point modifiers to these will help balance them. For example:</p><p></p><p>- Reserved Strength: +2 Con, -2 Str</p><p>- Ironhide: +2 Con, -2 Dex</p><p>- Thick Skull: +2 Con, -2 Int, Points(-2) </p><p>- Stone Deaf: +2 Con, -2 Wis, Points(-2)</p><p>- Stoneface: +2 Con, -2 Cha, Points(-2)</p><p></p><p>I would maybe even adjust Thick Skull to a -1 beacuse INT seems to be the highest rates mental stat, thus taking a -2 to Int is a bigger hit than taking a -2 to Cha.</p><p></p><p></p><p>02) Natural Weapon, I would base the damage on size of creature rather than giving them a base 1d4. Also, if they choose this, they usually get both claw and bit natural attacks. This would keep it inline with creatures that get Natural attacks.</p><p></p><p></p><p>03) Peripheral Vision (3), seems too cheap. Not being able to be sneak attacked is big, thus would possibly boost back to 4. If you think about it, its a 8th level rogue ability? I would maybe put in the level +4 wording similar to Improve Uncanny Dodge. Someone 4 or more levels higher, can probably still sneak up and flank you. </p><p></p><p>04) Winged. You have most other "modes of movement" so add flight by granting wings. Fly at half land movement rate, poor maneuverability. Then also add other Traits to increase speed (equal land movement, twice movement, etc) also add Traits to increase maneuverability. Maybe 1 point for each class.</p><p></p><p>05) Prerequisites, where you have these, rather than have something like "Base Intelligence 10 or higher", make it so that they must have +2 bonus to STAT, so replace with "+2 Int". Because you really don't know what the base INT is until stats are rolled.</p><p></p><p></p><p>Thats all for now.</p></blockquote><p></p>
[QUOTE="Vlos, post: 2223565, member: 15447"] Always find articles like these intersting as I love to create new things. 01) Agree with others about Physical stats .vs. Mental stats and different weights. Since you use points for other things, maybe adding point modifiers to these will help balance them. For example: - Reserved Strength: +2 Con, -2 Str - Ironhide: +2 Con, -2 Dex - Thick Skull: +2 Con, -2 Int, Points(-2) - Stone Deaf: +2 Con, -2 Wis, Points(-2) - Stoneface: +2 Con, -2 Cha, Points(-2) I would maybe even adjust Thick Skull to a -1 beacuse INT seems to be the highest rates mental stat, thus taking a -2 to Int is a bigger hit than taking a -2 to Cha. 02) Natural Weapon, I would base the damage on size of creature rather than giving them a base 1d4. Also, if they choose this, they usually get both claw and bit natural attacks. This would keep it inline with creatures that get Natural attacks. 03) Peripheral Vision (3), seems too cheap. Not being able to be sneak attacked is big, thus would possibly boost back to 4. If you think about it, its a 8th level rogue ability? I would maybe put in the level +4 wording similar to Improve Uncanny Dodge. Someone 4 or more levels higher, can probably still sneak up and flank you. 04) Winged. You have most other "modes of movement" so add flight by granting wings. Fly at half land movement rate, poor maneuverability. Then also add other Traits to increase speed (equal land movement, twice movement, etc) also add Traits to increase maneuverability. Maybe 1 point for each class. 05) Prerequisites, where you have these, rather than have something like "Base Intelligence 10 or higher", make it so that they must have +2 bonus to STAT, so replace with "+2 Int". Because you really don't know what the base INT is until stats are rolled. Thats all for now. [/QUOTE]
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