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Racecraft- Players making their own races... Now with an exciting offer!
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<blockquote data-quote="Save-vs-DM" data-source="post: 2268331" data-attributes="member: 22257"><p>You know, this is rather nifty, I quite like it.</p><p></p><p>Just a few concerns, though.</p><p></p><p>1. Fight - I really think that this is just too good for a 0 ECL race. While I realize that it is rather spendy, I still think it's just too good without giving an ECL. I would also put in some clause about not being able to fly until 5th level (and then for a number of rounds tied to Con) and 10th level (unlimited).</p><p></p><p>2. I think that Noble isn't quite good enough for that point. I'd just give them a flat +2 to Diplomacy and Gather Information - hardly game breaking.</p><p></p><p>3. Peripheral vision just seems a bit too...good. I can't put my finger on it, but it is a really nice ability, even for the four points. You're basically giving this race the best benefit of Improved Uncanny Dodge</p><p></p><p>4. I would increase the cost of Rapid Healer from 2 to 3.</p><p></p><p>5. I would increaset the cost of Regenerative from 3 to 4, maybe even 5. That is a HUGE benefit, believe it or not.</p><p></p><p>6. I might add in a size increase for Shapechange. Size increase would add +2 Strength, -2 Dex and +2 Con. I think it would be worth about 4 points.</p><p></p><p>7. Vulnerable MIGHT be worth 3 points, not 2.</p><p></p><p>Overall, this is very slick, highly useful and I love it. I plan on using it for my next home brew game, as it might be fun to actually let my players do some of the work. Great job. I do have a few more suggestions, though.</p><p></p><p>I'd add the following traits (warning, I love psionics).</p><p></p><p>Naturally Psionic (2 or 4): For the 2 point version of this trait, you gain 2 power points at first level and are considered a psionic creature. For the 4 point version of this trait, you gain 1 bonus power point at each level and are considered naturally psionic.</p><p></p><p>Psionc Blood (3)</p><p>Prerequisite: +0 bonus or higher to Intelligence or Charisma.</p><p>Benefit: Choose one 1st-level power. Members of your race may manfist this power once per day. Choose either Intelligence or Charisma as the base ability for the spell, and treat members of your race as 1st-level manifesters for all power effects dependent on level.</p><p>Special: This trait can be taken multiple times. If the same power is selected twice, then members of your race may manifest that power twice per day.</p><p></p><p>Magically Astute (2): Choose one school of spells. Members of your race who cast these spells at a +1 DC.</p><p></p><p>Powerful Build (4): As per the powerful build ability found under the Half-Giant entry (XPH) or Goliath entry (RoS).</p><p></p><p>Anyway, that's what I got at this late (or is it early) hour.</p><p></p><p>Also, final warning...this just might lead to some very, very munchkinny type races. For example, here is what i can come up with off the top of my head.</p><p></p><p>Munchkin</p><p>Medium Size. 20 foot movement. Unbreakable. Ability Increase (Constitution) 4, Talented 4, Survivor 2, Illiterate 1, Savage Tongue 1.</p><p>Now I have the race with the following.</p><p>+2 Str, +2 Con, -2 Cha, Bonus feat at 1st level, +1 on all saving throws, 20 foot base speed, can't read and write and only speaks my racial tongue. That is one heckuva juggernaught.</p><p></p><p>Not exactly someone you want to represent your local lollipop guild.</p><p></p><p>Still, great job! With a little DM intervention to prevent obvious twink races, should be fun! I plan on making a few more races later today just to test this out!</p><p></p><p>Cheers,</p><p>Save vs DM</p></blockquote><p></p>
[QUOTE="Save-vs-DM, post: 2268331, member: 22257"] You know, this is rather nifty, I quite like it. Just a few concerns, though. 1. Fight - I really think that this is just too good for a 0 ECL race. While I realize that it is rather spendy, I still think it's just too good without giving an ECL. I would also put in some clause about not being able to fly until 5th level (and then for a number of rounds tied to Con) and 10th level (unlimited). 2. I think that Noble isn't quite good enough for that point. I'd just give them a flat +2 to Diplomacy and Gather Information - hardly game breaking. 3. Peripheral vision just seems a bit too...good. I can't put my finger on it, but it is a really nice ability, even for the four points. You're basically giving this race the best benefit of Improved Uncanny Dodge 4. I would increase the cost of Rapid Healer from 2 to 3. 5. I would increaset the cost of Regenerative from 3 to 4, maybe even 5. That is a HUGE benefit, believe it or not. 6. I might add in a size increase for Shapechange. Size increase would add +2 Strength, -2 Dex and +2 Con. I think it would be worth about 4 points. 7. Vulnerable MIGHT be worth 3 points, not 2. Overall, this is very slick, highly useful and I love it. I plan on using it for my next home brew game, as it might be fun to actually let my players do some of the work. Great job. I do have a few more suggestions, though. I'd add the following traits (warning, I love psionics). Naturally Psionic (2 or 4): For the 2 point version of this trait, you gain 2 power points at first level and are considered a psionic creature. For the 4 point version of this trait, you gain 1 bonus power point at each level and are considered naturally psionic. Psionc Blood (3) Prerequisite: +0 bonus or higher to Intelligence or Charisma. Benefit: Choose one 1st-level power. Members of your race may manfist this power once per day. Choose either Intelligence or Charisma as the base ability for the spell, and treat members of your race as 1st-level manifesters for all power effects dependent on level. Special: This trait can be taken multiple times. If the same power is selected twice, then members of your race may manifest that power twice per day. Magically Astute (2): Choose one school of spells. Members of your race who cast these spells at a +1 DC. Powerful Build (4): As per the powerful build ability found under the Half-Giant entry (XPH) or Goliath entry (RoS). Anyway, that's what I got at this late (or is it early) hour. Also, final warning...this just might lead to some very, very munchkinny type races. For example, here is what i can come up with off the top of my head. Munchkin Medium Size. 20 foot movement. Unbreakable. Ability Increase (Constitution) 4, Talented 4, Survivor 2, Illiterate 1, Savage Tongue 1. Now I have the race with the following. +2 Str, +2 Con, -2 Cha, Bonus feat at 1st level, +1 on all saving throws, 20 foot base speed, can't read and write and only speaks my racial tongue. That is one heckuva juggernaught. Not exactly someone you want to represent your local lollipop guild. Still, great job! With a little DM intervention to prevent obvious twink races, should be fun! I plan on making a few more races later today just to test this out! Cheers, Save vs DM [/QUOTE]
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