Races and Classes--I has it!

Kaodi said:
I think that one concern might be that unless racial talents are awarded differently, that racial feats and multiclass feats would be competing for limited space. For instance, if I wanted to play an Eladrin Wizard with a bunch of Warlord abilities, would this come at the price of me having a few of the cool Eladrin abilities? (Under this theorized single class system of course.)
The racial abilities might not be feats, but talents/powers. If so, they wouldn't compete at all.
 

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Najo said:
Scott,

I thought the release date was the 18th? When are the FLGS here in the states getting them?


The release date is the 18th so all these stores where people have picked up the book already have broken the street date.
 

Scott, thanks for you participation in this thread, and many thanks to the people spilling the beans on the contents of the book as well. This is really getting me excited about 4E.

Prior to this thread I hadn't really thought of picking it up, but now I've ordered it (and Worlds & Monsters) as well. It'll take Amazon a while to get it to The Netherlands though, so keep those juicy bits coming!
 
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Atlatl Jones said:
The racial abilities might not be feats, but talents/powers. If so, they wouldn't compete at all.
From what we've heard, there will be both racial powers and racial feats. So there may be some competition.

I'm curious about the eladrin - are there any references to the "old" eladrin, such as the Ghaele and Bralani? Any insights why the eladrin were remodeled?
 

Reaper Steve said:
Maybe I should clarify: they aren't patting themselves on the back, it's just from the info presented it's very obvious to me how much they care about the game and how much effort has been (and continues to me) poured into it.

Still, the fact that this is coming through them and not some outside source (that observed them) makes me reluctant to believe them.

If I write, say a module, I can certainly do a good job of talking about how great a job I did because I care so much and put so much time into it. That doesn't mean it is a good module.
 

Yep, I got it yesterday as well. Won't say where, I have friends that work there and I allready give them a hard enough time about what sections they have to put books in.

After reading it into the wee hours of the morning I have to say this was a good idea. Reading so much about the debates that went on between the designers has evaporated some of my concerns. While I don't always agree with the conclusions, I understand their points of view. It all has the feel of a real labor of love. I can't say if 4th will be everything D&D should be, but my own hopes are raised.

-Q.
 



I'm just curious to put to rest arguments about power sources, which power source are Rangers in 4e since it's been mentioned they're already strikers, are they Martial or Divine?
 

eve_of_dante said:
Someone was asking about Rogues:

'extra specialization... stealthy rogues can stay hidden and deliver devastating attacks from the shadows. Mobile rogues jump and climb across the battlefield... tricky rogues use words as weapons'
'capable of delivering more damage to a target than many other characters'
'can use their skills more effectively than other classes and can move in ways utterly impossible for other classes'
'at the highest end of the power list come difficult maneuvers that incorporate multiple attacks and tactical movement'
'a rogue with a high int. gains a flat bonus to all trained skill checks'
follow up attacks do extra damage after sucessful attacks, and do 'major penalties' to the target.

Oh boy looks like sneak attack is still in. I love Rogues ... love playing them and watching them in action at the table. This sounds ... awesome.
 

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