HalflingsSzatany said:Thanks!
What about halflings? Also, is the new skill list presented? If not, anything interesting on skills? Are skill challenges in game? Are ranks still in?
eve_of_dante said:One interesting mention of skills on the Wizard page...
'skill feats add breadth to skills. Cherry-picking skill feats can enhance the know-it-all nature wizards exude'
Zurai said:Sounds like a more advanced version of Skill Tricks from Complete Scoundrel, which isn't surprising since 4E had been in the works since before it was started.
Lord Tirian said:An interesting tidbit about skills like Listen and Spot: They're pondering switching them around to static values (10 + skill) to allow DMs to roll against them, without asking the players to roll a check (which gives away a lot and due to the number of PCs, you can get a low and very high value, making hiding VERY hard) and in playtests it worked out well so far.
But it's still an "idea that's been bandied about lately", so no confirmation, it still sounds good, no?
Lord Tirian said:They're relatively sequestered, but pass still the barrier "with nary a thought", even their cities can shift back and forth at certain times.
Reminds me of what was said about 1e - you go up to face 2 HD monsters after fighting orcs, then 3.Orcs and hobgoblins are balanced against the middle of the heroic tier. Gnolls and trogs received a significant increase in power.
Reaper Steve said:I really like the stuff on heroic-paragon-epic. It neatly provides 10 levels o crawl the dungeon, 10 of save the kingdom, and 10 more of become an immortal legend.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.