I'm planning on putting a group together soon. So far, only one person I've met has real familiarity with 4e. Another has read the books, but not played. Others played 3.5, and others have barely played before.
Thus, I am making up some documents to detail what each race and each class is, without getting into the details of rules. The players should be able to look at the little blurb and get an idea of what it's about and what it does, without needing the raw numbers.
This way I can send it via email, ask them what sounds interesting to them, and bring the relevant info to the game (instead of trucking everything and overwhelming them with books and details).
Here's what I have so far:
[sblock]Disclaimer: I adjusted some based on fluff I prefer or that seems easier, over what's in the book. But don't let that stop you in terms of coming up with stuff.
Changelings: Pale, almost featureless people, known as Doppelgangers to the world at large. They are oft hidden in societies at large, using their abilities to disguise themselves. They are charming and either agile Or smart, and can change their appearances easily.
Deva: Angelic entities continually reincarnated through the ages. They hold angelic trappings, like eyes of pure light, with hair gripped in an eternal wind. They are smart and wise, resistant against holy or decaying energy, and are aided by memories of lives past.
Dragonborn: Once the vassals and spokesmen of dragons, these scaled nomads are great warriors, sages and diplomats. They are strong and charming, tough to wound and a terror when wounded, and like their draconic forefathers they have a breath weapon.
Eladrin: Noble stock from the Faerie Realms, although they look elven in appearance. They are agile and smart, skillful and can teleport.
Gnomes: Sly and sneaky once-slaves from the Faerie Realms. Short, slight and pixie-ish. They are smart and charming, exceedingly stealthy, and can become invisible if struck.
(I don't particularly like what I have with the Eladrin and Gnome, but can't think of anything better.)
Revenant: Restless souls reanimated into a strange body to fulfill a purpose, one foot in the grave with only glimpses of their past life. They are agile and tough, stubborn in death, do not need to breathe or eat, and other sundry death-related effects.
Shadar-Kai: Humans who once fled into the Realm of the Dead, now these ghostly pale people are driven to the extremes of pain, pleasure and thrills in order to feel alive. They are agile and smart, resistant to dying, and can temporarily teleport to become ghost-like.
Shifters: Humans once bound with animal spirits, giving them animalistic features and a primal soul. They are wise, and depending on their animal nature, are strong or agile. When wounded they can summon the beast to heal quick or dodge and move fast.
Tieflings: The descendants of mortals corrupted by pacts made with fiends. Their appearance depend on their lineage, but all have devilish features. They are smart and charming, resist fire, punish those who hit them, and hit the wounded easier.
Warforged: Golem-like constructs of wood, stone and steel, imbued with a soul. They are strong and tough, can never die, shrug off dehabilitating effects, do not need to eat or breathe, and can have items implanted or attached to their bodies.[/sblock]
I was hoping some folks might assist. Especially in terms of classes.
I'm also kinda stumped how to really sum up the Kalasthar in a blurb; their racial abilities are really neat (free telepathy!) but how to repackage their fluff to be setting neutral?
Thus, I am making up some documents to detail what each race and each class is, without getting into the details of rules. The players should be able to look at the little blurb and get an idea of what it's about and what it does, without needing the raw numbers.
This way I can send it via email, ask them what sounds interesting to them, and bring the relevant info to the game (instead of trucking everything and overwhelming them with books and details).
Here's what I have so far:
[sblock]Disclaimer: I adjusted some based on fluff I prefer or that seems easier, over what's in the book. But don't let that stop you in terms of coming up with stuff.
Changelings: Pale, almost featureless people, known as Doppelgangers to the world at large. They are oft hidden in societies at large, using their abilities to disguise themselves. They are charming and either agile Or smart, and can change their appearances easily.
Deva: Angelic entities continually reincarnated through the ages. They hold angelic trappings, like eyes of pure light, with hair gripped in an eternal wind. They are smart and wise, resistant against holy or decaying energy, and are aided by memories of lives past.
Dragonborn: Once the vassals and spokesmen of dragons, these scaled nomads are great warriors, sages and diplomats. They are strong and charming, tough to wound and a terror when wounded, and like their draconic forefathers they have a breath weapon.
Eladrin: Noble stock from the Faerie Realms, although they look elven in appearance. They are agile and smart, skillful and can teleport.
Gnomes: Sly and sneaky once-slaves from the Faerie Realms. Short, slight and pixie-ish. They are smart and charming, exceedingly stealthy, and can become invisible if struck.
(I don't particularly like what I have with the Eladrin and Gnome, but can't think of anything better.)
Revenant: Restless souls reanimated into a strange body to fulfill a purpose, one foot in the grave with only glimpses of their past life. They are agile and tough, stubborn in death, do not need to breathe or eat, and other sundry death-related effects.
Shadar-Kai: Humans who once fled into the Realm of the Dead, now these ghostly pale people are driven to the extremes of pain, pleasure and thrills in order to feel alive. They are agile and smart, resistant to dying, and can temporarily teleport to become ghost-like.
Shifters: Humans once bound with animal spirits, giving them animalistic features and a primal soul. They are wise, and depending on their animal nature, are strong or agile. When wounded they can summon the beast to heal quick or dodge and move fast.
Tieflings: The descendants of mortals corrupted by pacts made with fiends. Their appearance depend on their lineage, but all have devilish features. They are smart and charming, resist fire, punish those who hit them, and hit the wounded easier.
Warforged: Golem-like constructs of wood, stone and steel, imbued with a soul. They are strong and tough, can never die, shrug off dehabilitating effects, do not need to eat or breathe, and can have items implanted or attached to their bodies.[/sblock]
I was hoping some folks might assist. Especially in terms of classes.
I'm also kinda stumped how to really sum up the Kalasthar in a blurb; their racial abilities are really neat (free telepathy!) but how to repackage their fluff to be setting neutral?
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