Priest_Sidran
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Kishane
The revenant, dark walkers of the night. Kishane are the spring from which such myths as that of the vampyre are born. Stronger, and faster than others, and more seductive kishane are seen as a corruption, a cancer in the world in which they live. That is, if they are even recognized at all. In some regions such as the dragonsteeth, and in the Halatmylanas near Ravenlock townsfolk fear night, and distrust strangers in their homes because of the kishane. Whether living ferally in the mountains or as gypsies on the open roads of the Hearth, kishane are a dangerous race, one of cunning, and lusts.
Personality: Kishane are a violent people in general, enjoying destruction, and passion equally. Rarely ever do kishane travel alone prefering the safety of numbers. Kishane love darkness, and blood colored wines. Their eyes are ceaseless in their search for a victim worth their time, a distinguishing fact that makes them appear picky, and sadistic even on their best days. Kishane are arrogant, and self-assured rarely ever questioning their hunches, instead prefering to act on a whim. While not necessary, kishane prefer to drink the blood of others either during or after they have leeched the essence of their victims. Many a kishane suffers from sadistic, and masochistic tendancies.
Physical Description: Kishane vary from heights of as small as 4'5" feet tall to heights of 6'0" feet tall and higher, with an average height of 5'8" feet tall. They also varry in hair and eye color, though in regards to the later most often their eyes appear to be bloodshot, or red-rimmed or diseased in some way, even going so far as to appear as if she were blind. Their skin color however is always pale, and typically sickly blue, or porcellan colored. Kishane are cold to the touch, and their palms are always slightly clammy. Often mistaken for undead Kishane do nothing to either continue or extinguish these beliefs, they simply do not care how others see them so long as they are left to their own devices.
Alignment: Kishane tend towards evil alignments, or at the best neutrality, and are almost always of a chaotic bent, though their are a few who respect the laws of others.
Lands and Settlements: Feral kishane, or those that choose to live in the mountains, or wilderness have steadily started to grow in the last few hundred years, and are becoming a problem for those areas where they have settled. Those that choose the life of the wayfarer, and become a gypsy call their wagons home. Most kishane live within the lands of those they prey on moving by necessaty from one land to another to stay out of sight.
Focus: Shadows, Destruction, Earth [Campaign Specific rules]
Beliefs: Kishane rarely find the need to worship any particular deity though many have taken a liking to the theology of Thorne. Some do venerate the elemental lords though for reasons that are less religious than practical. Only a few choose the path of the Savior, or of the Maiden seeing both as to flowery or jovial for their likes. The kishane, and the Inquisition have a standing war with one another that has lasted for nearly seventy years.
Language: Kishane rarely speak their own language in the company of other races, as it is considered to them one of the sacred precepts of their race that no other learn it. Like the ekeb, kishane realized long ago the usefulness of language, though unlike the ekeb, kishane have utilized this knowledge wisely as a means of hiding among the other races.
Relations: Of all the races no other is as ethnocentric as the kishane, who view other races as no more than cattle for their uses. Of the other races only one, the skyren, repels them. At one time the skyren were their prefered prey, now the skyren have adapted to the threat and have created the most vile scent that any kishane has ever smelt.
Adventuring Kishane: Adventuring kishane find themselves in more of the unseen places of the world than any other, working as spies, and assassins, among other things has given them ample opportunity to find a niche within more civilized society.
Character Names: Kishane prefer to use names that are complex and meaningful to them, names that stem from the mythologies and superstitions of others are quite common. As well as names that deal with night, dreams and the like.
Male Names: Adam, Alacran, Baal, Kaine, Momos, Morpheus, Razael, Zaraphael
Female Names: Avara, Borea, Epona, Lilith, Luna, Selene, Thera, Zakasa
Clan Names: Kishane travel in gypsy clans each with its own surname, examples of these are Aranrhas (Nighttraveler), Meleglas (Moonwhisper), Nialros ( Darkwanderer).
Kishane Racial Traits:
•+4 Dexterity, +2 Strength, +2 Charisma, -2 Constitution
•Medium sized; as medium sized creatures kishane have no special bonuses or penalties due to size.
•Kishane base speed is 30 Feet.
•Low-light vision: a kishane can see four times that of a human in starlight, moonlight, torchlight and other instances of poor illumination.
•Energy leech (ex): Kishane are able to draw the essence of life from a target simply by giving them a look, and transfering into energy that acts as if they had rested for a full nights rest. On a successful gaze attack, a kishane begins to drain her victim dealing 1 point of temporary constitution damage each round that she holds her gaze. On each successful drain attack she gains 5 points of temporary hit points. Victims of such attacks are rarely killed by the kishanes gaze, but rarely remember what happened after the event. A successful will save DC25 allows the victim to remember small glimpses of the occurance, but even so most victims spread tales of revenants, causing wide spread hysteria in some lands, and bizare burial practices in others.
•Kishane vulnerabilities: while extremely powerful all kishane have following vulnerabilities; Kishane are vulnerable to garlic, silver, cold iron, and running water. While not hurt by the first two kishane have a strong dislike for both and are hesitant to near anyone who happens to carry such materials. To do so a kishane must make a will save DC20 in order to approach, this is the same for running water. Cold Iron on the other hand does double damage to a kishane. In addition, kishane have a very limited vulnerability to sunlight, in sunlight a kishane looses her racial bonus to spot checks, and gains a -1 to armor class due to the iretation that the light causes their skin.
• +2 racial bonus to bluff, hide, and move silently checks.
• +4 Racial bonus to listen, search, and spot checks. Kishane have better eyes and ears than those of other races. In addition to this Kishane have a limited scent ability which allows them to track by scent in a radius of 10ft.
• +2 racial bonus to saving throws verses fear spells and effects.
• Automatic languages: Kishay, and Common (any); Bonus Languages any.
• Favored Class: Rogue, Warlock, or wayfarer A multiclass kishane's rogue class does not count in determining whether he takes an experience point penalty for multiclassing (See XP for Multiclass Characters, Page 60 of the Players Handbook version 3.5) Kishane are natural predators of the night, prefering the night as their active period.
The revenant, dark walkers of the night. Kishane are the spring from which such myths as that of the vampyre are born. Stronger, and faster than others, and more seductive kishane are seen as a corruption, a cancer in the world in which they live. That is, if they are even recognized at all. In some regions such as the dragonsteeth, and in the Halatmylanas near Ravenlock townsfolk fear night, and distrust strangers in their homes because of the kishane. Whether living ferally in the mountains or as gypsies on the open roads of the Hearth, kishane are a dangerous race, one of cunning, and lusts.
Personality: Kishane are a violent people in general, enjoying destruction, and passion equally. Rarely ever do kishane travel alone prefering the safety of numbers. Kishane love darkness, and blood colored wines. Their eyes are ceaseless in their search for a victim worth their time, a distinguishing fact that makes them appear picky, and sadistic even on their best days. Kishane are arrogant, and self-assured rarely ever questioning their hunches, instead prefering to act on a whim. While not necessary, kishane prefer to drink the blood of others either during or after they have leeched the essence of their victims. Many a kishane suffers from sadistic, and masochistic tendancies.
Physical Description: Kishane vary from heights of as small as 4'5" feet tall to heights of 6'0" feet tall and higher, with an average height of 5'8" feet tall. They also varry in hair and eye color, though in regards to the later most often their eyes appear to be bloodshot, or red-rimmed or diseased in some way, even going so far as to appear as if she were blind. Their skin color however is always pale, and typically sickly blue, or porcellan colored. Kishane are cold to the touch, and their palms are always slightly clammy. Often mistaken for undead Kishane do nothing to either continue or extinguish these beliefs, they simply do not care how others see them so long as they are left to their own devices.
Alignment: Kishane tend towards evil alignments, or at the best neutrality, and are almost always of a chaotic bent, though their are a few who respect the laws of others.
Lands and Settlements: Feral kishane, or those that choose to live in the mountains, or wilderness have steadily started to grow in the last few hundred years, and are becoming a problem for those areas where they have settled. Those that choose the life of the wayfarer, and become a gypsy call their wagons home. Most kishane live within the lands of those they prey on moving by necessaty from one land to another to stay out of sight.
Focus: Shadows, Destruction, Earth [Campaign Specific rules]
Beliefs: Kishane rarely find the need to worship any particular deity though many have taken a liking to the theology of Thorne. Some do venerate the elemental lords though for reasons that are less religious than practical. Only a few choose the path of the Savior, or of the Maiden seeing both as to flowery or jovial for their likes. The kishane, and the Inquisition have a standing war with one another that has lasted for nearly seventy years.
Language: Kishane rarely speak their own language in the company of other races, as it is considered to them one of the sacred precepts of their race that no other learn it. Like the ekeb, kishane realized long ago the usefulness of language, though unlike the ekeb, kishane have utilized this knowledge wisely as a means of hiding among the other races.
Relations: Of all the races no other is as ethnocentric as the kishane, who view other races as no more than cattle for their uses. Of the other races only one, the skyren, repels them. At one time the skyren were their prefered prey, now the skyren have adapted to the threat and have created the most vile scent that any kishane has ever smelt.
Adventuring Kishane: Adventuring kishane find themselves in more of the unseen places of the world than any other, working as spies, and assassins, among other things has given them ample opportunity to find a niche within more civilized society.
Character Names: Kishane prefer to use names that are complex and meaningful to them, names that stem from the mythologies and superstitions of others are quite common. As well as names that deal with night, dreams and the like.
Male Names: Adam, Alacran, Baal, Kaine, Momos, Morpheus, Razael, Zaraphael
Female Names: Avara, Borea, Epona, Lilith, Luna, Selene, Thera, Zakasa
Clan Names: Kishane travel in gypsy clans each with its own surname, examples of these are Aranrhas (Nighttraveler), Meleglas (Moonwhisper), Nialros ( Darkwanderer).
Kishane Racial Traits:
•+4 Dexterity, +2 Strength, +2 Charisma, -2 Constitution
•Medium sized; as medium sized creatures kishane have no special bonuses or penalties due to size.
•Kishane base speed is 30 Feet.
•Low-light vision: a kishane can see four times that of a human in starlight, moonlight, torchlight and other instances of poor illumination.
•Energy leech (ex): Kishane are able to draw the essence of life from a target simply by giving them a look, and transfering into energy that acts as if they had rested for a full nights rest. On a successful gaze attack, a kishane begins to drain her victim dealing 1 point of temporary constitution damage each round that she holds her gaze. On each successful drain attack she gains 5 points of temporary hit points. Victims of such attacks are rarely killed by the kishanes gaze, but rarely remember what happened after the event. A successful will save DC25 allows the victim to remember small glimpses of the occurance, but even so most victims spread tales of revenants, causing wide spread hysteria in some lands, and bizare burial practices in others.
•Kishane vulnerabilities: while extremely powerful all kishane have following vulnerabilities; Kishane are vulnerable to garlic, silver, cold iron, and running water. While not hurt by the first two kishane have a strong dislike for both and are hesitant to near anyone who happens to carry such materials. To do so a kishane must make a will save DC20 in order to approach, this is the same for running water. Cold Iron on the other hand does double damage to a kishane. In addition, kishane have a very limited vulnerability to sunlight, in sunlight a kishane looses her racial bonus to spot checks, and gains a -1 to armor class due to the iretation that the light causes their skin.
• +2 racial bonus to bluff, hide, and move silently checks.
• +4 Racial bonus to listen, search, and spot checks. Kishane have better eyes and ears than those of other races. In addition to this Kishane have a limited scent ability which allows them to track by scent in a radius of 10ft.
• +2 racial bonus to saving throws verses fear spells and effects.
• Automatic languages: Kishay, and Common (any); Bonus Languages any.
• Favored Class: Rogue, Warlock, or wayfarer A multiclass kishane's rogue class does not count in determining whether he takes an experience point penalty for multiclassing (See XP for Multiclass Characters, Page 60 of the Players Handbook version 3.5) Kishane are natural predators of the night, prefering the night as their active period.
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