Arkhandus
First Post
I'm running short on ideas, probably won't post much beyond this except to fill in gaps among the racial descriptions I've already posted. Hope other folks contribute some more.
Vrym'ka, the blind sentinels (By Arkhandus)
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Overview
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I'll put something here Saturday evening probably....
Personality: Likewise....
Physical Description: Vrym'ka stand between 3-3/4 and 4-1/2 feet tall, weighing in at 40 to 50 pounds, but never flabby. A vrym'ka is an unusual humanoid for a few reasons, which are very obvious to anyone who sees them. First, vrym'ka have no eyes, just a protruding horn with three prongs, approximately half a foot long in total. The side prongs are shorter and jut out from about halfway down the length of the main horn. A vrym'ka's nose is split between the left and right sides of its face, one nostril on either side, since their horn extends from the upper-middle portion of their face. Second, vrym'ka possess ten long, pointed ears, projecting from all over the left and right sides of a vrym'ka's head, with each ear similar in length to the horn. These ears move about constantly, twitching to and fro, listening for any sounds, since vrym'ka are blind and use echolocation for a vague kind of sight. Third, vrym'ka are hairless, with grayish shark-like skin. Four, a vrym'ka's legs extend out to the sides and cause them to move about like crocodiles or frilled lizards, rather than moving about like a human. Vrym'ka swim much like frogs do. The last notable difference is that vrym'ka possess a set of gills along their shoulders and the sides of their abdomen. However, vrym'ka have two sets of lungs; air lungs filled by breath from their mouth and throat, and water lungs filled by water from their gills. They can breathe in either airy or aquatic environments, and have natural muscle valves that seal the water lungs while unsubmerged, or the air lungs while submerged. Also, vrym'ka have the unusual feature that their necks can straighten in such a way as to shift their head forward and upward, just right for streamlining themselves while swimming. Vrym'ka have strong neck muscles and a sturdy spine.
Relations: Likewise....
Alignment: The vrym'ka tend towards lawful alignment in most cases, only rarely taking to chaotic traits. Theirs is a dutiful and responsible people, and those who reject or ignore their obligations are cast away as living refuse, tattooed with the Aquan symbol of shame at the back of their head. Vrym'ka are more likely to be good-aligned than evil-aligned, but more often just tend towards neutrality in matters of good and evil. They are usually merciful and forgiving when they can afford to be, but will not allow an enemy to survive if still a danger to them and their allies. Vrym'ka's fervor in fighting off the attacks of sahuagin, bullywugs, and krakens, regardless of who those creatures attack, tends to make vrym'ka allies to most seafarers and river-going folk regardless of the vrym'ka's alignment.
Example Lands: Likewise....
Religion: Likewise....
Language: Likewise....
Names: Likewise....
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Vrym'ka Racial Traits
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Racial Paragon Class
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look into the link! http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame
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Racial Feats
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No race-specific feat as of yet
Prerequisits: nothing yet
Benefit: nothing yet
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Design Notes
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not really sure what to put here
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Plot hooks
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Vrym'ka, the blind sentinels (By Arkhandus)
[sblock]
Overview
[sblock]
I'll put something here Saturday evening probably....
Personality: Likewise....
Physical Description: Vrym'ka stand between 3-3/4 and 4-1/2 feet tall, weighing in at 40 to 50 pounds, but never flabby. A vrym'ka is an unusual humanoid for a few reasons, which are very obvious to anyone who sees them. First, vrym'ka have no eyes, just a protruding horn with three prongs, approximately half a foot long in total. The side prongs are shorter and jut out from about halfway down the length of the main horn. A vrym'ka's nose is split between the left and right sides of its face, one nostril on either side, since their horn extends from the upper-middle portion of their face. Second, vrym'ka possess ten long, pointed ears, projecting from all over the left and right sides of a vrym'ka's head, with each ear similar in length to the horn. These ears move about constantly, twitching to and fro, listening for any sounds, since vrym'ka are blind and use echolocation for a vague kind of sight. Third, vrym'ka are hairless, with grayish shark-like skin. Four, a vrym'ka's legs extend out to the sides and cause them to move about like crocodiles or frilled lizards, rather than moving about like a human. Vrym'ka swim much like frogs do. The last notable difference is that vrym'ka possess a set of gills along their shoulders and the sides of their abdomen. However, vrym'ka have two sets of lungs; air lungs filled by breath from their mouth and throat, and water lungs filled by water from their gills. They can breathe in either airy or aquatic environments, and have natural muscle valves that seal the water lungs while unsubmerged, or the air lungs while submerged. Also, vrym'ka have the unusual feature that their necks can straighten in such a way as to shift their head forward and upward, just right for streamlining themselves while swimming. Vrym'ka have strong neck muscles and a sturdy spine.
Relations: Likewise....
Alignment: The vrym'ka tend towards lawful alignment in most cases, only rarely taking to chaotic traits. Theirs is a dutiful and responsible people, and those who reject or ignore their obligations are cast away as living refuse, tattooed with the Aquan symbol of shame at the back of their head. Vrym'ka are more likely to be good-aligned than evil-aligned, but more often just tend towards neutrality in matters of good and evil. They are usually merciful and forgiving when they can afford to be, but will not allow an enemy to survive if still a danger to them and their allies. Vrym'ka's fervor in fighting off the attacks of sahuagin, bullywugs, and krakens, regardless of who those creatures attack, tends to make vrym'ka allies to most seafarers and river-going folk regardless of the vrym'ka's alignment.
Example Lands: Likewise....
Religion: Likewise....
Language: Likewise....
Names: Likewise....
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Vrym'ka Racial Traits
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- Strength -2, Wisdom +2, Charisma -2; Vrym'ka look rather unusual to most other races, and are not very sociable, being absorbed in thoughts of combat, hunting, and observation. They are pragmatic and clear-thinking, with steady minds and good awareness, but they don't enjoy socializing, nor do they have much affinity for music and sorcery. The small stature of vrym'ka leaves them somewhat less muscular and strong than humans, but they are still a reasonably tough race. However, vrym'ka lack the agility of most other small humanoids. Part of their strangeness and lack of good agility is that they move with their legs sticking out to the side, walking and running somewhat like a crocodile or frilled lizard, while swimming much like a frog.
- Base speed 20 ft, swim 50 ft, vrym'ka also receive the normal benefits for having a natural swim speed
- Small-sized: Vrym'ka have a +1 size bonus on attack rolls and Armor Class, as well as a +4 size bonus on Hide checks, but they suffer a size penalty on certain rolls, such as -4 on grapple checks. Vrym'ka deal a base of 1d2 nonlethal (subdual in 3.0 rules) damage unarmed, and must use smaller equipment than humans. Their carrying capacities are only three-quarters those of a Medium-sized creature with the same Strength score.
- Type: Vrym'ka are Humanoids of the Aquatic and Vrym'ka subtypes. Though naturally aquatic, vrym'ka are actually amphibious and can survive outside of water just as well as they can underwater.
- Blind: Vrym'ka have no eyes and thus cannot see normally. If their blindsight quality is disrupted or negated, a vrym'ka is fully blinded.
- Blindsight: The vrym'ka possess blindsight out to a range of 60 feet, extended to 120 feet underwater, allowing them to effectively 'see' but without discerning color or fine details. Vrym'ka blindsight is based on sound, using an advanced form of echolocation. Their secondary mouths, while the vrym'ka is conscious, constantly produce a series of clicking sounds at frequencies not heard by most humanoids' ears. The vrym'ka may consciously restrict their clicks to high frequencies or to low ones, but they're still going to irritate many animals, whose range of hearing is greater than a human's. Animals will generally move out of the vrym'ka's blindsight range after hearing a few of the irritating clicks, but any creatures without ears, or who normally use echolocation or tremorsense themselves, will typically not be irritated by the vrym'ka's noise. Thus, some reptiles, some vermin, some sea creatures, and a few other creatures can effectively ignore the vrym'ka's clicking, such as bats and porpoises.
- Three-Pronged Horn: A vrym'ka's horn is useful for self-defense, but can't match a decent manufactured weapon for hunting and war. Vrym'ka have one gouge natural attack they may use each round, and vrym'ka are proficient in their gouge attack. With their strong neck, tough skull, and large horn, vrym'ka deal 1d4 damage with each gouge attack, plus one-and-a-half-times their Strength modifier. This is piercing damage.
- Endurance: All vrym'ka receive the Endurance feat as a racial bonus feat.
- +2 racial bonus on Listen skill checks: Vrym'ka have several keen ears, though most of their ears are usually occupied with receiving returned soundwaves from echolocation.
- Aquatic Affinity: Vrym'ka need to drink twice as much water as normal when not submerged in a clean body of water. Also, vrym'ka are somewhat more vulnerable to heat-based attacks than a human would be, so vrym'ka suffer a -2 racial penalty on saving throws against fire attacks and other heat-based effects, such as to resist heat stroke.
- Sonic Sensitivity: With their advanced sense of hearing, and their significant dependance on that particular sense, vrym'ka are woefully sensitive to loud noises and sonic attacks. A vrym'ka suffers a -2 racial penalty on saving throws against sonic effects, including such things as a thunderstone. Also, vrym'ka are stunned for 1 round if damaged by a sonic attack, rendered deaf by a sonic attack, or stunned by a sonic effect; in the latter case, simply add this 1 round of stunning to the duration of that stunning effect. Any time a vrym'ka is deafened by a sonic effect, that deafness lasts twice as long as normal. Lastly, any vrym'ka stricken by a damaging sonic effect suffers 25% more damage than normal, rounded up.
- Automatic Languages: Common and Aquan. Bonus Languages: Any, except for restricted languages.
- Favored Class: A vrym'ka's favored class is monk.
Racial Paragon Class
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look into the link! http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#paragonClassesInYourGame
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Racial Feats
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No race-specific feat as of yet
Prerequisits: nothing yet
Benefit: nothing yet
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Design Notes
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not really sure what to put here
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Plot hooks
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- none as of yet
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