Racial Abilities/Modifiers


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Eladrin:

Eladrin Will (+5 Save vs. Charm)
Fey Origin (considered Fey)
Trance (sleep 4 hours in extended rest, retain full awareness while trancing).
Fey Step (Move Action; Encounter; Teleport 5 squares)
Skills: +2 History
Low Light Vision
Speed 6 (in hide armor)

I haven't been able to reconstruct ability modifiers.
 
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Dwarf:

Cast Iron Stomach (+5 save vs. Poison)
Dwarven Resilience (second wind as minor action)
Stand Your Ground (move 1 less square when subject to push, pull or slide, saving throw to stay standing when knocked down)
Low Light Vision
Speed 5 (may be influenced by scale armor)

Has a feat called Dwarven Weapon Training
 
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Really, the only ability scores we can reconstruct are stats of 20. Impossible to buy or roll a stat that high unless you have a bonus. The Wizard has an INT of 20, so...
 

Tiefling:

Bloodhunt (+1 attack bloodied foes)
Fire Resistance (resist fire 5)
Infernal Wrath (Minor Action; Encounter; +1 to attack on next attack roll against a foe that has hit you since your last turn, if you hit +1 damage also)
Low Light Vision
Speed 6 (no armor)
Skills: +2 Stealth (assuming this isn't linked to his Skill Training: Stealth Feat)
Abilities: +2 Int (see post above)
 
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Halfling:
Small size (whatever that means)
Bold (+5 save vs. fear)
Nimble Reaction (+2 AC vs. opportunity attacks)
Second Chance (Immediate Interrupt; Encounter; force enemy to reroll a successful attack)
Speed 5 (in plate armor)
Normal Vision

Half-elf:
Group Diplomacy (+1 Diplomacy to allies within 10 squares)
Speed: 6 (in leather)
Skills: +2 Insight
Low Light Vision

Human:
Skills: I'm guessing a bonus skill (most classes have 4 trained skills, human cleric has 5)
Has a feat called Human Perseverance (+1 saving throws) (also has 2 feats which may indicate a bonus feet)
Has a +1 initiative that doesn't seem to be from Dexterity
Speed 5 (in chainmail)
Normal Vision
 



Elf
Quick, wary archers who freely roam the forests and wilds.

Racial Traits

Average Height: 5' 7"-6' 0"
Average Weight: 100-130 lb.

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception

Elven Accuracy
Elf Racial Power

With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.

Encounter
Free Action
Personal

Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Elven Weapon Training: You gain proficiency with the longbow and the shortbow.
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks.
Elven Accuracy: You can use elven accuracy as an encounter power.
 

Lab_Monkey said:
Human:
Skills: I'm guessing a bonus skill (most classes have 4 trained skills, human cleric has 5)

I'm not sure, the Wizard has the Skill Training (Stealth) Feat, which would imply they only get three trained skills. The Ranger has six. I think there's more variation. The Rogue write-up mentioned Human bonus feats but no Human bonus skills.

Also, the Human Cleric seems to have Fort: +1, Ref: +1 and Will: +3 once I subtract the stat bonuses. I'm guessing some of those come from cleric and some from being human.
 

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