I want to add racial bonuses to max in abilities too - if I have +2 dex, I can have 22 dex. It give me better feeling from ASi in game, when I can't have 20 strenght half-orc and halfling too...
Hi all, long time no see
What do people think about the idea of having the races' racial bonuses work instead as a floating modifier to ability scores? But the caveat is that you can't stack them into the same ability score.
So for high elves, their +2 Dex and +1 Int can instead be applied into, say, +2 Cha and +1 Wis for a charismatic diplomat who is always seemingly one step ahead in the great game of intrigue. Or for a high elf honed to physical perfection and peak fighting edge, that +2 Dex and +1 Int could instead be a +2 Str and +1 Con.
This way, you could get micro-cultures within the same racial make up.
My preference is to go with the 13th Age approach.Hi all, long time no see
What do people think about the idea of having the races' racial bonuses work instead as a floating modifier to ability scores? But the caveat is that you can't stack them into the same ability score.
So for high elves, their +2 Dex and +1 Int can instead be applied into, say, +2 Cha and +1 Wis for a charismatic diplomat who is always seemingly one step ahead in the great game of intrigue. Or for a high elf honed to physical perfection and peak fighting edge, that +2 Dex and +1 Int could instead be a +2 Str and +1 Con.
This way, you could get micro-cultures within the same racial make up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.