Racial Origins Stories

Now comes the hard part, statting the Bullywug as a PC race for 3E. I have cobbled this together from several articles online, it needs to be tweaked to make it work, I just threw it together...

Bullywug
Medium Humanoid (Amphibious)
Hit Dice: 1d8+1 (5)
Initiative: +0
Speed: 30 Ft, Swim 40 Ft,
AC: 16 (+1 Size, +4 Natural, +1 Small shield)
Attacks: Rapier +0 melee; or halfspear +0 ranged
Damage: Rapier 1d6; or light crossbow 1d6
Face/Reach: 5 Ft. By 5ft/5ft
Special Attacks: Hop
Special Qualities: Amphibious
Saves: Fort: +3 Ref: +0 Will: +1
Abilities: Str:10, Dex:10, Con:12, Int:7, Wis:12, Cha:8
Skills: Hide +4, Jump +8, Wilderness Lore +5, Swim +8
Feats: Weapon Focus (Short Sword)
Climate/Terrain: Any damp land
Organization: Company (2-4) squad (11-20 plus 1 leader 3-6th level, and 2 3rd level lieutenants), or band (30-50 1 2nd level sergeant per 20 adults, 5 4th level lieutenants, 3 6th level captains, and 2-5 dire frogs)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By character class

Personality
Cynical, grasping, selfish, and cowardly, the typical Bullywug can only be trusted when there is a knife at his throat. They are self-loathing, mean, and dishonest, believing all the bad things said about them wholeheartedly. Finding a noble or heroic Bullywug is like digging for gold.

Physical Description
Bullywugs are bipedal humanoid amphibians who live in any swampy and murky area. Their feet and hands have webs; their faces resemble a frog’s, with a wide mouth, sharp teeth, and bulbous, yellow eyes. They typically wear whatever cheap work clothes and bits of armour they afford, usually in greens and browns to match their complexion.

Relations
Bullywugs consider other people, even members of their own family, to be nothing more than tools to be used and exploited. With a reputation for larceny and deceit, they are relegated to working as thieves, con artists, and unskilled labourers. Although they have no particular enemies they have no real allies either.

Alignment
Naturally selfish and greedy, most Bullywugs are Chaotic or Neutral and very few can be considered Good. If there is a Lawful Good Bullywug in the Last Lands, he’s been enslaved and exploited by his family.

Lands
Bullywugs can only thrive in moist, humid areas with ready access to fresh water, preferring swamps and rain forests to any other type of terrain. In the Last Lands they dwell exclusively on the southern coasts, mainly in the cities of Ys and Shosnar. Many of them are nomadic, living on boats or in wagons, migrating from place to place in search of work or fleeing the law.

Religion
Most Bullywugs believe in only one thing--- Money. Cynical and materialistic, the vast majority have no time for religious dogma and spiritual claptrap, so they stick to what they can see and feel in their hands. “You can’t eat faith…” is common saying among them. The few who are scared enough of the supernatural to think about praying usually revered gods of the sea such as Llyr. In Shosnar, a few Bullywugs have come to revere Heqet, a goddess of frogs.

Language
Bullywugs speak their own language, a dialect of Lyonnais; the intelligent ones pick up Ysian, Thosian, or Liathian Elvish.

Names
Bullywugs are given traditional Lyonnais names at birth but are loath to reveal these to strangers, preferring to go by nicknames or aliases to conceal their identity.

Racial Traits
Amphibious: A Bullywug can survive on land and in water.

Hop (Ex): A Bullywug can hop 30 feet straight up, coming down on an opponent with great force. Using hop does allow an attack of opportunity. When coming down on an opponent the Bullywug gains a +2 bonus to hit, in addition when using any weapon that can be used in a charge will deal double damage. This is particularly devastating when used with their camouflage ability.

Dry Out: A Bullywug must immerse itself in water once per day or suffer dehydration.

Athletic: Bullywugs receive and a +8 racial bonus to Jump and Swim;
Camouflage: Bullywugs have a +4 racial bonus to hide; in swampy settings this bonus improves to +8 due to their chameleon like ability.

Definitely not completed. I need attribute modifiers, just to start. Not sure about the special abilities. Suggestions?
 

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Bullywug Leaper
You can jump from a stand still as if you had running start.
Prerequisites: Bullywug, jump 5+, Dex 13+
Benefits: You can jump as if you had a running start if you are unarmoured and carrying only a light load. You can do this on land, underwater, or leaping from water.

Bullywug Chucker
You have learned to use your momentum from a hop to throw a weapon harder.
Prerequisites: Bullywug leaper, weapon focus (any thrown weapon)
Benefits: By performing a jump before throwing your chosen weapon you gain a 50% range bonus and a +2 damage bonus.
 

I like this, most people don't even consider monsters and such for origin stories, just player character races...

My story is evolving, I'm getting a better idea of the culture of Bullywugs. Because of their inbred stigma they are not social and do not interact well with other races, seeing themselves as scum and behaving accordingly. A noble, heroic Bullywug is extremely rare. Most are scoundrels and rogues of the worst sort, turning to grift, piracy, and theft to get by. Still, they are not savages, being more sophisticated than members of their kind on other worlds. So, no Barbarians, but mosly Rogues...

Serious self-esteem issues here. An entire race that believes it is cursed is not going to develop a high culture or strive to make the world a better place. Only those who really clash with their upbringing will be able to hope for something better...
 

Serious self-esteem issues here. An entire race that believes it is cursed is not going to develop a high culture or strive to make the world a better place. Only those who really clash with their upbringing will be able to hope for something better...

Hey, it ain't easy being green. The Bullywugs of the Last Lands show the dangers of magic and the need for tolerance between people of different cultures...
 

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