xigbar
Explorer
I've always been curious about to the guidelines to making homebrew races presented in the DMG. It recommends balancing a bonus to a physical ability score with a penalty to 2 mental ability scores. In general, however, the strongest classes utilize a mental stat. Everything in tier 1 is placed there because of the ability to cast spells, or ability to mass produce spell effects, in the case of the Artificer, and generally utilizes INT or WIS. This, to me, would say that mental scores are balanced, 1:1, against physical ability scores, if not more useful. Carrying capacity will only be an issue for a few levels, until it can be replaced by bags of holding, for example. While physical ability scores are very useful for melee oriented classes, the most powerful classes are not considered to be as such for their melee capabilities, although the Cleric and Druid can notoriously be built to shine their. Thoughts? And, I'm looking at this as purely from a mechanical/game balance persepective.