This is actually not a bad idea! My only concern is that the remaining racial features wouldn't balance well against one another. For example, the Eladrin was balanced with the fact in mind that it has redundant ability bonuses for the purposes of calculating defenses. For another example, what would stop, say, Dwarves or Elves from becoming the best characters in every class? (The most obvious response is that their feats are geared to specific concepts, but that's easy to wreck with poor planning or editing.) And what about all those folks who would say, "All races are the same now!!1! Hurr..."?Eliminate all racial stat bonuses!
I start all characters with an 18, 16, 14, 12, 10 & 8... with no racial bonuses.
That's equal to a 22 point buy-in with two +2s to the higher stats.
This allows players much more variety, previously only certain races fit certain classes.
This is actually not a bad idea! My only concern is that the remaining racial features wouldn't balance well against one another. For example, the Eladrin was balanced with the fact in mind that it has redundant ability bonuses for the purposes of calculating defenses. For another example, what would stop, say, Dwarves or Elves from becoming the best characters in every class? (The most obvious response is that their feats are geared to specific concepts, but that's easy to wreck with poor planning or editing.) And what about all those folks who would say, "All races are the same now!!1! Hurr..."?
I offer this idea: rather than the current ability score bonuses, what if each race only had a set +2 bonus to a single score determined by race, and another floating +2 bonus to any one score? (In this case, Humans would simply get two floating bonuses.) For example, an Elf Rogue would get Dexterity from being an Elf, but could choose Charisma for his floating bonus, while an Elf Fighter could have Dexterity and Strength. In this way, each race would still lean towards certain classes and certain builds within classes. It's just a though.
My rule is that your +2s can go in any two stats, regardless of race. Humans get another +2 and can double-up one of their other racial traits (+2 to NADs, a fourth at-will, etc...).
Racial stat bonuses actually don't matter much one way or the other: it's just a +1 bonus. But those +2s are mental blocks for most players. It's very hard for most of us to pair a class with a race that doesn't have +2 to the class' primary stat. So, since the bonuses don't matter much anyway, I don't see a reason not to remove the mental block against unusual race/class combos.