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<blockquote data-quote="SmokeyCriminal" data-source="post: 7227745" data-attributes="member: 6876146"><p>Why make it a Feat at all?</p><p></p><p>For the most part characters have their first two ASIs spoken for, it's usually at least one stat bump and one Feat, which means a lot of characters won't be able to come around to your Racial Weapon Feat untill 12th level. Or they'll have to push back their intended build which puts a huge burden on you to make Feats that compete. And even still it wont be a thing untill 4th level at the earliest.</p><p></p><p>I say, forget the Feat. Chop it up into two pieces and give a piece to the Weapon and a piece to the Race itself. For example;</p><p></p><p>Elves; Can use the Versatile property with one hand.</p><p>So now even a Wizard Elf will carry around a longsword</p><p></p><p>Then make an Elven sword like, Elven Longblade (d8 slashing, Versatile (d10), Finesse)</p><p>and now the 2 things synergize so the Elf Wizard will consider using the sword to attack cuz its a d10+Dex instead of using a staff like every other chump wizard.</p><p></p><p>And just let him start the game with the Elven Longsword, because he's an Elf.</p><p></p><p>And since its not a Feat you can semi-pilfer actual Feats or Feat-Ideas like WotC does sometimes, and say "Well, we don't assume a game allows Feats."</p><p></p><p>Then you can do nutty things like;</p><p></p><p>Dwarf; Bonus Attack with Bludgeoning weapons</p><p></p><p>Dwarven-Metal War Maul (2d6, Bludgeoning, Heavy, Two-Handed, When Used as a Bonus Action Attack you can also Shove for free)</p><p></p><p>So even tho anyone can use the Weapon itself, only the Dwarfs synergy lets you use the special shove action. and a Dwarf in ANY Class will be able to use it, as apposed to a different Race needing a specific Class or Feat to use it (I think you get a Bonus Action Attack with the GWM Feat if you kill a creature, and I think the Barb Class has a Bonus Attack with Frenzy which causes exhaustion).</p><p></p><p>But I think that's a good balance for it; Any Class of a Race synergizes with his Race Weapon, so they always carry one. And certain specific Feats/Class/Feature syngerizes with it so other Races want them too. It's so that not ONLY Dwarves will care about Dwarven weapons, a Half-orc Barb or a Human Fighter with GWM will drool as soon as they see one. </p><p></p><p>And it'll be fun to see the Fighter and Barb Beg the Dwarf wizard to let them have his cool hammer "'cuz you don't really need it, right? you have magic, and we will use it way more often, right? come on, please."</p><p></p><p>But all this would prob bump the power curve up for the party a bit at levels 1-5, and min/maxes will lean into it i'm sure.</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7227745, member: 6876146"] Why make it a Feat at all? For the most part characters have their first two ASIs spoken for, it's usually at least one stat bump and one Feat, which means a lot of characters won't be able to come around to your Racial Weapon Feat untill 12th level. Or they'll have to push back their intended build which puts a huge burden on you to make Feats that compete. And even still it wont be a thing untill 4th level at the earliest. I say, forget the Feat. Chop it up into two pieces and give a piece to the Weapon and a piece to the Race itself. For example; Elves; Can use the Versatile property with one hand. So now even a Wizard Elf will carry around a longsword Then make an Elven sword like, Elven Longblade (d8 slashing, Versatile (d10), Finesse) and now the 2 things synergize so the Elf Wizard will consider using the sword to attack cuz its a d10+Dex instead of using a staff like every other chump wizard. And just let him start the game with the Elven Longsword, because he's an Elf. And since its not a Feat you can semi-pilfer actual Feats or Feat-Ideas like WotC does sometimes, and say "Well, we don't assume a game allows Feats." Then you can do nutty things like; Dwarf; Bonus Attack with Bludgeoning weapons Dwarven-Metal War Maul (2d6, Bludgeoning, Heavy, Two-Handed, When Used as a Bonus Action Attack you can also Shove for free) So even tho anyone can use the Weapon itself, only the Dwarfs synergy lets you use the special shove action. and a Dwarf in ANY Class will be able to use it, as apposed to a different Race needing a specific Class or Feat to use it (I think you get a Bonus Action Attack with the GWM Feat if you kill a creature, and I think the Barb Class has a Bonus Attack with Frenzy which causes exhaustion). But I think that's a good balance for it; Any Class of a Race synergizes with his Race Weapon, so they always carry one. And certain specific Feats/Class/Feature syngerizes with it so other Races want them too. It's so that not ONLY Dwarves will care about Dwarven weapons, a Half-orc Barb or a Human Fighter with GWM will drool as soon as they see one. And it'll be fun to see the Fighter and Barb Beg the Dwarf wizard to let them have his cool hammer "'cuz you don't really need it, right? you have magic, and we will use it way more often, right? come on, please." But all this would prob bump the power curve up for the party a bit at levels 1-5, and min/maxes will lean into it i'm sure. [/QUOTE]
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