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<blockquote data-quote="Cap'n Kobold" data-source="post: 7227785" data-attributes="member: 6802951"><p>If you allow variant humans, you could just allow elves and dwarves to swap out their +2 ability bonus for a UA weapon feat: Dwarves can pick Fell-Handed, elves can pick the sword one (maybe Wood Elves can pick the spear one instead.)</p><p></p><p> Is elf physiology in terms on physics and biomechanics really that much different from humans in your world? Elves are more graceful, humans are often more athletic, but the differences between two humans will often be greater than that between an elf and a human. Likewise materials: a longsword made of titanium is going to be lighter and faster, but the damage likely won't be any greater and will still be dependent upon the muscular power of the wielder to move it around.</p><p></p><p> I'm looking at it from a medieval type of sensibility: there were long trade routes and merchants plying them since before there was steel. "Common folk" didn't travel much, but merchants and tradesmen did, and passed on discoveries and methods as well as goods. You're correct that in a "points of light" setting where there are few bastions of civilisation surrounded by horrors, and only the few, high-level characters are able to travel between them, things are going to be rather more isolated though.</p><p></p><p> If making racial superior weapons is your aim, there have been some threads here I believe where they expanded the weapons table. Often this just consisted of "orientalising" an existing weapon by giving it more damage, finesse and a different name. If you can dig them out, that sounds like the sort of thing you might be after.</p><p></p><p> Issue there is that the Elf Wizard is better with a sword than every other chump <em>Fighter </em>who isn't also an Elf.</p><p></p><p> Rather than characters utilising a variety of weapons according to concept and/or situation.</p><p></p><p>(BTW, did you mean dwarves get a +1 bonus to attack rolls with bludgeoning weapons? Or did you really mean Dwarves getting an actual <em>attack </em>more than other races?)</p><p></p><p>Why wouldn't they be able to get one for themselves? </p><p>Giving a special item to one character that isn't able to make a lot of use out of it sounds like the beginning of potentially ugly party conflict: the Half-Orc and Human are going to feel pressured into getting one rather than use whatever weapon their character concept entailed, and the Dwarf wizard is going to feel pressured to give up their special item to someone who would get more use from it.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7227785, member: 6802951"] If you allow variant humans, you could just allow elves and dwarves to swap out their +2 ability bonus for a UA weapon feat: Dwarves can pick Fell-Handed, elves can pick the sword one (maybe Wood Elves can pick the spear one instead.) Is elf physiology in terms on physics and biomechanics really that much different from humans in your world? Elves are more graceful, humans are often more athletic, but the differences between two humans will often be greater than that between an elf and a human. Likewise materials: a longsword made of titanium is going to be lighter and faster, but the damage likely won't be any greater and will still be dependent upon the muscular power of the wielder to move it around. I'm looking at it from a medieval type of sensibility: there were long trade routes and merchants plying them since before there was steel. "Common folk" didn't travel much, but merchants and tradesmen did, and passed on discoveries and methods as well as goods. You're correct that in a "points of light" setting where there are few bastions of civilisation surrounded by horrors, and only the few, high-level characters are able to travel between them, things are going to be rather more isolated though. If making racial superior weapons is your aim, there have been some threads here I believe where they expanded the weapons table. Often this just consisted of "orientalising" an existing weapon by giving it more damage, finesse and a different name. If you can dig them out, that sounds like the sort of thing you might be after. Issue there is that the Elf Wizard is better with a sword than every other chump [I]Fighter [/I]who isn't also an Elf. Rather than characters utilising a variety of weapons according to concept and/or situation. (BTW, did you mean dwarves get a +1 bonus to attack rolls with bludgeoning weapons? Or did you really mean Dwarves getting an actual [I]attack [/I]more than other races?) Why wouldn't they be able to get one for themselves? Giving a special item to one character that isn't able to make a lot of use out of it sounds like the beginning of potentially ugly party conflict: the Half-Orc and Human are going to feel pressured into getting one rather than use whatever weapon their character concept entailed, and the Dwarf wizard is going to feel pressured to give up their special item to someone who would get more use from it. [/QUOTE]
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