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<blockquote data-quote="SmokeyCriminal" data-source="post: 7228250" data-attributes="member: 6876146"><p>Well not exactly. The Fighter will still have the higher Attack and Damage Mod because it will always be his primary stat, and he will always have a higher AC, and he always has more HP. Plus the fighter has the option to pull out a Greatsword, which the Wizard Elf won't.</p><p></p><p>But your right that the Elf Wizard with an Elf sword will be at a more even playing field with a Fighter. And also an Elf Fighter with an Elf Longsword will be superior then a Human Fighter with a longsword. It's exactly what I was going for. </p><p></p><p>Maybe your right tho, in that the gap might be too large, but you have to keep in mind that every Race would have something similar. So maybe the gap isn't as large as you might think, or that it's only that large in very specific circumstances.</p><p></p><p></p><p></p><p>Ya that's a really tricky problem, you don't want to disincentivize concepts, and funnel characters to a specific weapon type because it's the better option. But i think you can curb that with the Race Weapons variety.</p><p></p><p>Like the Elf with Versatile. You just make sure there is an Elven version of every category of weapon that an Elf can syngerize with. so like an Elven WarHammer, Spear, Club, Axe then you add the tag versatile, finesse, or make it lighter, or whatever.</p><p></p><p>But that also means you have to create a few weapons for every Race, which seems like a whole lot.</p><p></p><p>My whole concept of splitting the Race weapon feat and having them just synergize with the Race and Race Weapon was partly done to avoid this.</p><p></p><p>My idea was to add a 'Tag' to the Race that is either a Damage Type or Property. and just sticking it on the Race Weapon. so like;</p><p></p><p>Elf- Versatile</p><p></p><p>Dwarf - Bludgeoning</p><p></p><p>Half-Orc - Heavy</p><p></p><p>Then just adding it to the Weapon, so like;</p><p></p><p>Elven Whip - 2 gp 1d4 slashing 3 lb. Finesse, reach, Versatile (1d6)</p><p></p><p>Dwarven Whip - 2 gp 1d4 Bludgeoning 3 lb. Finesse, reach</p><p></p><p>Half-Orc Whip - 2 gp 1d4 slashing 3 lb. Finesse, reach, Heavy *maybe make it 2d4, or something*</p><p></p><p>Just a way to generate Race weapons really quick and easy. So now the Race can use it's Race Weapon better then anyone else, but anyone else can also use the weapon, but your more incentivized to stick to your own Race weapon.</p><p></p><p>I also think that this helps with the whole "Well if the weapon is so much better then why doesn't everyone on the planet use it?"</p><p></p><p></p><p></p><p>I meant a Dwarf gets a whole attack with a bludgeoning weapon more then any other Race with a bludgeoning weapon. My idea was to see how it feels if its attached to an action like a Bonus Action or maybe even Reaction.</p><p></p><p>But now how impressive does the Elf Wizard with is Elven Longsword look next to the Dwarf Wizard with his Dwarf Warhammer?</p><p></p><p>I'm also just fiddling with the power-level dial and with the weapon choice funneling issue to see what happens.</p><p></p><p>If the dwarf did get a BA with a Bludgeoining weapon, maybe the Elf would get a BA with a Versatile weapon, and Half-Orc BA with a Heavy weapon ect. ect.</p><p></p><p>When you look at one of these suggestions i'm tossing out don't compare them to what other races have right now, because they will also end up with an equivalent. Think more in terms of how it will influence player concepts, and how it would affect the worlds power level, and stuff like that.</p><p></p><p></p><p></p><p>I assume they wouldn't be able to get one because it's the first session and they are in a tavern in a small town. My idea with giving the Race weapon to the Character right at the start is so that if the party never goes to a place where you could reasonably find it, the feature doesn't go unused. And to keep it equal across the board, like if you start in a dwarf town then the dwarf buys his Race weapon and the Half-orc and Elf are SOL, kinda thing.</p><p></p><p>I'm ok with a little inter-party trading and haggling, and even a little envy. Keep in mind that the Half-Orc and Human will also have their respective Race feat and Race weapons. The point is to have everyone think that everyone else's thing is really cool.</p><p></p><p>More then anything, I'm worried about making low level magical weapons obsolete. if the dwarf finds a +1 Warhammer, would he trade his Dwarven Warhammer for it? He would be loosing out on a free shove. Would he hold out in order to find a +1 Dwarven Warhammer instead? So he can have both the free shove and +1? Is the ideal balance for him to switch between the two, or for him to just want the magical weapon?</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7228250, member: 6876146"] Well not exactly. The Fighter will still have the higher Attack and Damage Mod because it will always be his primary stat, and he will always have a higher AC, and he always has more HP. Plus the fighter has the option to pull out a Greatsword, which the Wizard Elf won't. But your right that the Elf Wizard with an Elf sword will be at a more even playing field with a Fighter. And also an Elf Fighter with an Elf Longsword will be superior then a Human Fighter with a longsword. It's exactly what I was going for. Maybe your right tho, in that the gap might be too large, but you have to keep in mind that every Race would have something similar. So maybe the gap isn't as large as you might think, or that it's only that large in very specific circumstances. Ya that's a really tricky problem, you don't want to disincentivize concepts, and funnel characters to a specific weapon type because it's the better option. But i think you can curb that with the Race Weapons variety. Like the Elf with Versatile. You just make sure there is an Elven version of every category of weapon that an Elf can syngerize with. so like an Elven WarHammer, Spear, Club, Axe then you add the tag versatile, finesse, or make it lighter, or whatever. But that also means you have to create a few weapons for every Race, which seems like a whole lot. My whole concept of splitting the Race weapon feat and having them just synergize with the Race and Race Weapon was partly done to avoid this. My idea was to add a 'Tag' to the Race that is either a Damage Type or Property. and just sticking it on the Race Weapon. so like; Elf- Versatile Dwarf - Bludgeoning Half-Orc - Heavy Then just adding it to the Weapon, so like; Elven Whip - 2 gp 1d4 slashing 3 lb. Finesse, reach, Versatile (1d6) Dwarven Whip - 2 gp 1d4 Bludgeoning 3 lb. Finesse, reach Half-Orc Whip - 2 gp 1d4 slashing 3 lb. Finesse, reach, Heavy *maybe make it 2d4, or something* Just a way to generate Race weapons really quick and easy. So now the Race can use it's Race Weapon better then anyone else, but anyone else can also use the weapon, but your more incentivized to stick to your own Race weapon. I also think that this helps with the whole "Well if the weapon is so much better then why doesn't everyone on the planet use it?" I meant a Dwarf gets a whole attack with a bludgeoning weapon more then any other Race with a bludgeoning weapon. My idea was to see how it feels if its attached to an action like a Bonus Action or maybe even Reaction. But now how impressive does the Elf Wizard with is Elven Longsword look next to the Dwarf Wizard with his Dwarf Warhammer? I'm also just fiddling with the power-level dial and with the weapon choice funneling issue to see what happens. If the dwarf did get a BA with a Bludgeoining weapon, maybe the Elf would get a BA with a Versatile weapon, and Half-Orc BA with a Heavy weapon ect. ect. When you look at one of these suggestions i'm tossing out don't compare them to what other races have right now, because they will also end up with an equivalent. Think more in terms of how it will influence player concepts, and how it would affect the worlds power level, and stuff like that. I assume they wouldn't be able to get one because it's the first session and they are in a tavern in a small town. My idea with giving the Race weapon to the Character right at the start is so that if the party never goes to a place where you could reasonably find it, the feature doesn't go unused. And to keep it equal across the board, like if you start in a dwarf town then the dwarf buys his Race weapon and the Half-orc and Elf are SOL, kinda thing. I'm ok with a little inter-party trading and haggling, and even a little envy. Keep in mind that the Half-Orc and Human will also have their respective Race feat and Race weapons. The point is to have everyone think that everyone else's thing is really cool. More then anything, I'm worried about making low level magical weapons obsolete. if the dwarf finds a +1 Warhammer, would he trade his Dwarven Warhammer for it? He would be loosing out on a free shove. Would he hold out in order to find a +1 Dwarven Warhammer instead? So he can have both the free shove and +1? Is the ideal balance for him to switch between the two, or for him to just want the magical weapon? [/QUOTE]
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