Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Radiance Monster Hunter (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7046327" data-attributes="member: 6801242"><p>The first through the door, Moradin, looked around for signs of an electrolighting switch but saw only old gas lanterns hanging about. They all were cold and had been for a long time. As he moved in he kicked more of the papers that had been pushed under the door. There were several dozen at least spread about on the floor. </p><p></p><p>Lane was sure that the local gangs around here were all really the lowest of the low, whom would only prayed on the very weakest of society. Anyone who looked like they might be able to fight back, even a little, would scare them off. They rest of the people were probably residences of the tenement houses around here but there were not many, and they looked pretty poor. It was a bit odd to find so many abandoned buildings that were not filled with homeless paupers. When she stretched out her senses she felt the normal background of lingering spirits energy... sort of residue on the surfaces of the walls and streets and the recently deceased past by or through. The crematorium had no more unusual amount for a place where the dead would be brought. With her normal eyes she also so nothing unusual or out of place besides the dust on the floor. No one seemed to notice the knife appearing in her hand.</p><p></p><p>Eli stepped around Lane and Moradin into the lobby of the place. It reminded him nothing more then any other shop with its displays out front in the show area and maybe more behind one or both of the doors out. </p><p></p><p>Giuseppe, the lock now safely in his pocket, lingering back a bit, and saw nothing out of the ordinary either. Just a shop lobby that had been in neglect of a good dust and broom for some time. The tracks through the dust could have been yesterday or last week for all he knew. </p><p></p><p>Grynm moved around to the opposite direction that Trebuchet had gone, and around the corner started his ritual cutting. He noticed a few locals on the other side of the street but they quickly turned and walked away. He also saw the entryway to the ally about thirty feet away. There was a lot of garbage pilled up near it. </p><p></p><p>Victor then entered behind the others and removed a white handkerchief from his jacket pocket and places it over his mouth "It appears the maids have taken the last year off?" Looking about he adds "The building chimney is at the back end so it seems most logical that it would be behind those heavy oak doors. I would except that is where we will find the cremation ovens." he indicated to the door opposite the entryway. </p><p></p><p>[gm]If you want to split up thats cool, just say which door you want to go through. They appear unlocked from here and no one saw anything out of the ordinary or dangerous like. Lane senses no angry spirits or such, only what she might expect of a place where dead beings are brought.</p><p></p><p>The lobby area is lite well enough that you don't need any special senses to see around but there are heavily shadows in the corners. The other rooms you are not sure on yet, but the side door probably leads into a windowless room (as there is another building on that side) so it will probably be dark[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7046327, member: 6801242"] The first through the door, Moradin, looked around for signs of an electrolighting switch but saw only old gas lanterns hanging about. They all were cold and had been for a long time. As he moved in he kicked more of the papers that had been pushed under the door. There were several dozen at least spread about on the floor. Lane was sure that the local gangs around here were all really the lowest of the low, whom would only prayed on the very weakest of society. Anyone who looked like they might be able to fight back, even a little, would scare them off. They rest of the people were probably residences of the tenement houses around here but there were not many, and they looked pretty poor. It was a bit odd to find so many abandoned buildings that were not filled with homeless paupers. When she stretched out her senses she felt the normal background of lingering spirits energy... sort of residue on the surfaces of the walls and streets and the recently deceased past by or through. The crematorium had no more unusual amount for a place where the dead would be brought. With her normal eyes she also so nothing unusual or out of place besides the dust on the floor. No one seemed to notice the knife appearing in her hand. Eli stepped around Lane and Moradin into the lobby of the place. It reminded him nothing more then any other shop with its displays out front in the show area and maybe more behind one or both of the doors out. Giuseppe, the lock now safely in his pocket, lingering back a bit, and saw nothing out of the ordinary either. Just a shop lobby that had been in neglect of a good dust and broom for some time. The tracks through the dust could have been yesterday or last week for all he knew. Grynm moved around to the opposite direction that Trebuchet had gone, and around the corner started his ritual cutting. He noticed a few locals on the other side of the street but they quickly turned and walked away. He also saw the entryway to the ally about thirty feet away. There was a lot of garbage pilled up near it. Victor then entered behind the others and removed a white handkerchief from his jacket pocket and places it over his mouth "It appears the maids have taken the last year off?" Looking about he adds "The building chimney is at the back end so it seems most logical that it would be behind those heavy oak doors. I would except that is where we will find the cremation ovens." he indicated to the door opposite the entryway. [gm]If you want to split up thats cool, just say which door you want to go through. They appear unlocked from here and no one saw anything out of the ordinary or dangerous like. Lane senses no angry spirits or such, only what she might expect of a place where dead beings are brought. The lobby area is lite well enough that you don't need any special senses to see around but there are heavily shadows in the corners. The other rooms you are not sure on yet, but the side door probably leads into a windowless room (as there is another building on that side) so it will probably be dark[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Radiance Monster Hunter (IC)
Top