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<blockquote data-quote="GreenKarl" data-source="post: 7051799" data-attributes="member: 6801242"><p>As the bobbies finally stride (or maybe just shuffle) up to Grynm, the human officer glares at him saying "Here now you would not be a fibbin' me, would ye govner? Wats' this all about, ye not some lookout for yer friends loot the place are yes?" </p><p></p><p>Up close Grynm notices that both officers are fairly shabbily dressed and smell as it has been some time since they have launder their uniforms. The human has at least a week of stubble growth and his eyes are fairly bloodshot. The lizardfolk is absently scratching himself enough that you get the idea his uniform might well be infest with some form flees, and both have the stink of stale alcohol on their breath.</p><p></p><p>In the back room, Giuseppe pulled back the lock and hopping off the chair pulled open the back door. The odor of rotting garbage hit him and the others fairly hard. Peeking outside into the alleyway you see that one end is blocked with some form of wooden fence while the other end leads back to the open street. The ally itself is full of garbage especially by the wooden fence. </p><p></p><p>[gm]You can make a Perception roll to look about into the alleyway. Also anyone who gets an Perception roll of a 15 or better (in the back room or office) or a 10 (in the lobby area) hears the cops talking with Grynm outside. Grynm can also make an Insight check vs. the cops[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7051799, member: 6801242"] As the bobbies finally stride (or maybe just shuffle) up to Grynm, the human officer glares at him saying "Here now you would not be a fibbin' me, would ye govner? Wats' this all about, ye not some lookout for yer friends loot the place are yes?" Up close Grynm notices that both officers are fairly shabbily dressed and smell as it has been some time since they have launder their uniforms. The human has at least a week of stubble growth and his eyes are fairly bloodshot. The lizardfolk is absently scratching himself enough that you get the idea his uniform might well be infest with some form flees, and both have the stink of stale alcohol on their breath. In the back room, Giuseppe pulled back the lock and hopping off the chair pulled open the back door. The odor of rotting garbage hit him and the others fairly hard. Peeking outside into the alleyway you see that one end is blocked with some form of wooden fence while the other end leads back to the open street. The ally itself is full of garbage especially by the wooden fence. [gm]You can make a Perception roll to look about into the alleyway. Also anyone who gets an Perception roll of a 15 or better (in the back room or office) or a 10 (in the lobby area) hears the cops talking with Grynm outside. Grynm can also make an Insight check vs. the cops[/gm] [/QUOTE]
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