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<blockquote data-quote="KahlessNestor" data-source="post: 7052584" data-attributes="member: 6801311"><p><img src="http://i67.tinypic.com/2m2e62c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Summer Street</p><p>Thurs May 6, 1889/9:25 AM</p><p></p><p>Moradin had been busy inside and missed the confrontation with the cops. He came out and joined the others as they left for Summer Street, an even seedier neighborhood, if that were possible. They found their way blocked by a bunch of small folk and a halfling in a top hat.</p><p></p><p>“Who this?” Moradin said with his best dwarven scowl as his hand reached for his shotgun. He pulled it out of its sheath and held it light, but ready. “Anyone try anything, you be first to die, comrade,” he remarked in his thick Russian accent. “You do not want that, nyet?” He ratcheted a shell into the barrel, but didn’t aim it at Toby yet. “We not wanting trouble.”</p><p></p><p>[sblock=Actions]</p><p>Standard: </p><p>Move: </p><p>Swift: Draw shotgun</p><p>Free:</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>DR: 4 (Chain shirt)</p><p>FORT: 18</p><p>REF: 16</p><p>WIL15</p><p>*Dwarven Resistances: +2 vs poison and magic.</p><p>*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.</p><p>*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.</p><p>*Trap Sense: +5 Reflex vs traps.</p><p>Vitality: 16/16 Wounds: 11/11</p><p></p><p>Special abilities:</p><p>*Identify (1h, 1 vit): identify all properties of a magic item</p><p>*Piloting: +10 1/day</p><p>*Resist Energy (5m, 1 vit): +10 DR vs a specific energy, or +2 DR vs all energy types</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7052584, member: 6801311"] [IMG]http://i67.tinypic.com/2m2e62c.jpg[/IMG] Summer Street Thurs May 6, 1889/9:25 AM Moradin had been busy inside and missed the confrontation with the cops. He came out and joined the others as they left for Summer Street, an even seedier neighborhood, if that were possible. They found their way blocked by a bunch of small folk and a halfling in a top hat. “Who this?” Moradin said with his best dwarven scowl as his hand reached for his shotgun. He pulled it out of its sheath and held it light, but ready. “Anyone try anything, you be first to die, comrade,” he remarked in his thick Russian accent. “You do not want that, nyet?” He ratcheted a shell into the barrel, but didn’t aim it at Toby yet. “We not wanting trouble.” [sblock=Actions] Standard: Move: Swift: Draw shotgun Free: [/sblock] [sblock=Stats] DR: 4 (Chain shirt) FORT: 18 REF: 16 WIL15 *Dwarven Resistances: +2 vs poison and magic. *Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground. *Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion. *Trap Sense: +5 Reflex vs traps. Vitality: 16/16 Wounds: 11/11 Special abilities: *Identify (1h, 1 vit): identify all properties of a magic item *Piloting: +10 1/day *Resist Energy (5m, 1 vit): +10 DR vs a specific energy, or +2 DR vs all energy types [/sblock] [/QUOTE]
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